Quote Originally Posted by Archwizard View Post
If a character is receiving continuous damage spikes over a length of time (say, 10-12% of their health a second until mobs start dying)
Okay but this is a completely fictitious hypothetical that doesn't match any situation in the game. Because that simply doesn't happen - anywhere. The hardest-hitting pulls in any of the current endgame dungeons hit for, at most, roughly 6000 DPS on the tank, completely unmitigated. That's not "10-12% of max HP every second"; that's more like 7-8%, and you're not even taking it unmitigated - with DRK's standard mitigation suite you're almost never taking more than 4k DPS pre-TBN in any dungeon pull. OT damage in P3S during the phases where they take the boss's secondary autos? About 4k DPS unmitigated - only about 5% per second. The very brief windows in P4S where a tank takes more than three auto-attacks consecutively? Still only about 6k unmitigated.

It's all well and good to go "Well, say there's a situation where a tank is taking this amount of damage in this amount of time," but that has absolutely no relevancy if that situation never happens. If I came in here and said "Say there was a fight that hit both tanks with a tankbuster for 120% of their maximum HP every 15 seconds like clockwork..." you would, rightfully, immediately call me out for fabricating an unrealistic scenario to suit my own argument. Yet that's exactly what you're doing here.