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  1. #1161
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    For the DPS roles though, that bonus is for unavoidable damage like raidwides etc. It is a light defensive tool, a small edge for players who have better mastery of the jobs. So it giving a small dps bonus is fine, I think.
    (2)

  2. #1162
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    It's been an interesting discussion and though I'm not thrilled with the lack of exciting content for Patch 6.0 Dark Knight, part of me is also glad that SquareEnix doesn't just change things without thought from loud vocal minorities on the English Forums i.e. TBN nerfed to 25s CD, etc

    Woo woo Endwalker Enhanced Unmend (which I don't like) VERY SOON (Unmend + Plunge Meta Single Target Combo, We really deserve something better than this trash)

    Oblation! (I'll use it plenty but why the hell is it level 82 and not available pre 70?)

    Salted Earth- TWO effects! Shitty version of Circle of Scorn. (Guess I'll use it but why 90s CD instead of 60s or under?)

    Shadowbringer! (I'll take it)

    Enhanced Living Shadow II (This doesn't even need to be a trait, it should be a given that Living Shadow will act like a level 90 version at job level 90)

    I hope you guys also got your anti depressants and booze ready for Early Access and Next Week, I already got mines. Well, it probably won't be that bad, Dark Knight is still fun & playable and looks to be a capable enough tank going into Endwalker.

    I'll still hope for more reliable on demand HP Sustain, MP too but it is what it is.
    (0)
    Last edited by ArthurATDayne; 12-02-2021 at 06:05 AM.

  3. #1163
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    A hypothetical rework that will solve most DrK issues and preserve or enhance its identity.

    A few caveats:

    Potencies are me spitballing and are not final, even cursory examination reveals that these numbers need serious balancing.

    ‘Blood Price’ as outlined here is more or less a blatant ripoff of brewmaster monk’s stagger mechanic from WoW, but LD was ripped from WoW as well, so why not?


    “New” passive:

    Blood Price- Certain abilities will cause the DrK to accumulate stacks of Blood Price rather than taking damage. 2% of the Dark Knight’s hp = 1 stack. Each stack of blood price will spread its damage out over 10 seconds. Stacks tick off in the order they are acquired. Overhealing will remove stacks. All stacks must be removed before hp can be restored.

    Reworked skills:

    Living Dead- for 10s, DrK cannot die, all the damage taken during this time is stored in ‘Blood Price’ stacks.

    Shadowbringer- Removes up to 10 stacks of Blood Price, does damage proportional to stacks removed.

    Delirium- removes 6 stacks of blood price, restores 3k mp.

    TBN- Over its duration, all damage taken is stored as stacks of Blood Price, up to a maximum of 15.

    Blood Weapon- converted to charge system a la Endwalker Delirum.
    (0)

  4. #1164
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lycieus View Post
    Blood Price- Certain abilities will cause the DrK to accumulate stacks of Blood Price rather than taking damage. 2% of the Dark Knight’s hp = 1 stack. Each stack of blood price will spread its damage out over 10 seconds. Stacks tick off in the order they are acquired. Overhealing will remove stacks. All stacks must be removed before hp can be restored.
    The mechanic as described here would seem to have a bit of a paradox (you can't overheal a less-than-full-HP target without first healing) and a healing quantization issue. The order, meanwhile, does not matter -- only the rate does.

    Additionally, this would likely look and feel quite clunky unless you could first support an intuitive UI solution, such as a healable damage-to-be-taken (over time) component of one's health bar. (Most likely there'd be some color for predicted DoT damage to-be-taken in general and a special one for DRK to indicate that the DoT damage is cleansible.)
    (2)

  5. #1165
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    The mechanic as described here would seem to have a bit of a paradox (you can't overheal a less-than-full-HP target without first healing) and a healing quantization issue. The order, meanwhile, does not matter -- only the rate does.
    An oversight on my part. In my original draft healing did not prioritize stacks, forgot to remove when changed it, so overhealing was possible.

    As for the health bar, I believe in WoW stagger caused a grey overlay on your hp bar (it’s been years, I can’t remember), but I concieved of the UI dealing with the mechanic in a similar way.
    (0)

  6. #1166
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    I swear I must be the only person who enjoys the simplicity of drk. Then again, I stay out of ultimate e-peen contests.
    (2)

  7. #1167
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Edewen View Post
    I swear I must be the only person who enjoys the simplicity of drk. Then again, I stay out of ultimate e-peen contests.
    But we have three other really simple tanks. DRK's more complex playstyle circa 3.0 was the most fun I've had with this game (serious jank aside), and it hurt to lose that. You can find simple tank to play with any of the other options, but I can't find any alternatives to what I lost. It's not a matter of comparing egos, managing those systems was engaging.
    (19)

  8. #1168
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Edewen View Post
    I swear I must be the only person who enjoys the simplicity of drk. Then again, I stay out of ultimate e-peen contests.
    Me too actually, but DRK really wasn't that complicated in 3.0/HW. Just had a learning curve because of novelty and required memorization. However, it was really satisfying and felt more rewarding.
    (8)

  9. #1169
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    They actually (very slightly) nerfed DRK from the Media Tour to 6.0 release. Although admittedly it does (again: very slightly) relieve some of the usability issues.
    (1)

  10. #1170
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I just love how on the definitive changes they didn't actually care at all about blood weapon before release that they even nerfed DRK self healing capabilitys on single target by making Abyssal drain sharing recast with carve and spit.
    I mean I didn't expect reaching even lower ends but they amaze me more and more every day, I would love to say this is bcs they are restructuring the job complety but I would be really stupid to hold any hope for it.
    (15)

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