Dark Arts had an animation lock every time you used it. It was kinda jank



Dark Arts had an animation lock every time you used it. It was kinda jank


DRK Blood weapon change did help a lot. It still has that problem of being very loose on whether you can fit using all your defense cooldowns and offense cooldowns properly on rotation. They fixed a few things, but what it needs is to have the actions reduced. Most likely they didn't cut actions yet because they wanted to see how the blood weapon change and living dead change impact things.


The question is, what actions could they remove?
I mean, I'm a fan of reworking Oblation into a trait on TBN, and I could potentially see them reworking Blood Weapon into a lower-level form of Delirium since they have the same CD and a similar niche (sorry to fans of their animations).
But as far as damage tools go, there's not much to cut; we're already Warrior-lite. Dark Mind and Dark Missionary may be underwhelming, but they should at worst be reworked or replaced, not removed from the action count.
You could maybe cut Carve & Spit and just bump up AD's damage on the first target to compensate? But I can't think of anything else.
Last edited by Archwizard; 04-29-2022 at 04:35 AM.

they could fuse Flood and Edge, not a change on rotation really, but saves a button, especially now that there is another line AoE in Shadowbringer...
Square already does a good job of cutting abilities without us encouraging it, they should be looking at how to spread our actions out through the rotation rather than keeping them concentrated in our opener.
I hated SB's DA with a passion, due to the insane MP generation and the fact that most of its defensive purposes were stripped from it. Should they bring back DA, it needs to be like Eukrasia, meaning less a straight potency use and more of something that adjusts what the move actually does. Example, if they made it so you got Oblation early, it's a straight 10% damage mitigation normally. However, if you DA it, it turns into Dark Mind, giving the 20% magical damage mitigation instead. Using DA with Unleash changes it to Salted Earth. Using DA with Unmend turns it into Abyssal Drain. Etc etc. Meaning DA should be altering moves and possibly be on a stack system.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




