Page 267 of 434 FirstFirst ... 167 217 257 265 266 267 268 269 277 317 367 ... LastLast
Results 2,661 to 2,670 of 4812

Hybrid View

  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,458
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Dark Arts had an animation lock every time you used it. It was kinda jank
    (0)

  2. #2
    Player
    Luizgazen's Avatar
    Join Date
    Feb 2022
    Posts
    51
    Character
    Casimir Ditasch
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    Dark Arts had an animation lock every time you used it. It was kinda jank
    Just remove the animation lock then, no need to throw the baby with the bathwater...
    (3)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,948
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Oizen View Post
    Dark Arts had an animation lock every time you used it. It was kinda jank
    Dark Arts had no more animation lock than any other (non-movement) oGCD.
    (5)
    Last edited by Shurrikhan; 04-28-2022 at 01:46 PM.

  4. #4
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Oizen View Post
    Dark Arts had an animation lock every time you used it. It was kinda jank
    It wasn't an animation lock, we just stopped moving to admire it.
    (6)

  5. #5
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Oizen View Post
    Dark Arts had an animation lock every time you used it. It was kinda jank
    Dark Arts and Plunge had some of the shortest animation locks in the game after.... 4.4, wasn't it? Somewhere along that line. It made things look pretty awkward but the gameplay was so much better.
    (1)

  6. #6
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    DRK Blood weapon change did help a lot. It still has that problem of being very loose on whether you can fit using all your defense cooldowns and offense cooldowns properly on rotation. They fixed a few things, but what it needs is to have the actions reduced. Most likely they didn't cut actions yet because they wanted to see how the blood weapon change and living dead change impact things.
    (1)

  7. #7
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Colt47 View Post
    They fixed a few things, but what it needs is to have the actions reduced. Most likely they didn't cut actions yet because they wanted to see how the blood weapon change and living dead change impact things.
    The question is, what actions could they remove?

    I mean, I'm a fan of reworking Oblation into a trait on TBN, and I could potentially see them reworking Blood Weapon into a lower-level form of Delirium since they have the same CD and a similar niche (sorry to fans of their animations).

    But as far as damage tools go, there's not much to cut; we're already Warrior-lite. Dark Mind and Dark Missionary may be underwhelming, but they should at worst be reworked or replaced, not removed from the action count.
    You could maybe cut Carve & Spit and just bump up AD's damage on the first target to compensate? But I can't think of anything else.
    (0)
    Last edited by Archwizard; 04-29-2022 at 04:35 AM.

  8. #8
    Player
    Luizgazen's Avatar
    Join Date
    Feb 2022
    Posts
    51
    Character
    Casimir Ditasch
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    they could fuse Flood and Edge, not a change on rotation really, but saves a button, especially now that there is another line AoE in Shadowbringer...
    (1)

  9. #9
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Square already does a good job of cutting abilities without us encouraging it, they should be looking at how to spread our actions out through the rotation rather than keeping them concentrated in our opener.
    (3)

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    I hated SB's DA with a passion, due to the insane MP generation and the fact that most of its defensive purposes were stripped from it. Should they bring back DA, it needs to be like Eukrasia, meaning less a straight potency use and more of something that adjusts what the move actually does. Example, if they made it so you got Oblation early, it's a straight 10% damage mitigation normally. However, if you DA it, it turns into Dark Mind, giving the 20% magical damage mitigation instead. Using DA with Unleash changes it to Salted Earth. Using DA with Unmend turns it into Abyssal Drain. Etc etc. Meaning DA should be altering moves and possibly be on a stack system.
    (0)

Page 267 of 434 FirstFirst ... 167 217 257 265 266 267 268 269 277 317 367 ... LastLast