Hello!
I have started doing savage and I noticed that DRK's mitigation isn't nearly as good as the other tanks right now - not only that, but Living Dead is also a pain to deal with because everyone is playing Sage right now, and the number of healer compositions has gone up massively. Basically, unless you have a White Mage, you are powerless to even contribute to you being healed to full.
I'd like to point out that while the mitigation is close to the other tanks, although not great, it still has many problems.
Here are my suggestions:
->Oblation could be a trait which upgrades TBN to offer an additional 15% damage reduction as well, besides its 25% shield, and changes its animation to Oblation's. It looks cooler I think.
->TBN should not cost MP. I am not experienced enough to say if its CD should be changed.
-> If broken TBN would grant 1 free use of Solve Survivor.
->Remove Dark Mind and add Sole Survivor. Dark Mind's damage reduction and Oblation's is moved to TBN's upgrade to compensate as an overall damage reduction for all damage types.
->Sole Survivor could heal you for a high potency. For example: 800 potency heal. off GCD, 20 seconds of DarkSide as cost.
The cost and heal potency should be thought more of before however. The point isn't to allow yourself to get out of Living Dead on your own, but to make it easier for healers to take you out of it, while giving you some sustain after a tank buster properly mitigated or a bit of heal on demand. An implementation based on stacks like Oblation could also work, I thought correlating it to Darkside would allow more experienced players to play around with the duration according to Edge , Blood weapon, and raid buff windows to maximize - which would give the job some fun in my humble opinion.
If you want to mitigate as DRK, you have to press 3 to even 4 abilities ( TBN + Oblation + Dark Mind +/- Shadow Wall ). Being the heavy off GCD tank that is way too much.
All the other tanks mitigate Savage tank busters and mechanics in Ultimate with usually 2 abilities ( GNB: HoC + Nebula, PLD: Holly Sheltron + Sentinel etc ), and perhaps adding in something else as is the case.
Upgrading TBN to include Oblation and Dark Mind's damage reduction's would solve this I think.
The reward for TBN breaking could be that instead of an Edge, you get a free Solve Survivor which you could use to heal the damage you have taken after a tank buster.
Sole Survivor in my example, would solve many problems. 20 seconds of Darkside would be enough to help yourself trough Living Dead massively. while you won't be able to spam it for too long because you will run out of DarkSide. Getting 1 Sole Survivor if TBN breaks would allow you to heal back damage after a very dangerous tank buster.
This would also mean the more Edge/Flood you do, the more damage you do, the more you can heal - but it still wouldn't beat the sustain of Warrior, Paladin's, and GNBs.

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