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  1. #1
    Player
    Garlan's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Silun Kagon
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    I don't think 6.08 will change DRK too much. If we are lucky, we might get a QoL charge system for Blood Weapon, but I think that is the best we can hope for. DRK will absolutely get altered in future patches, but PLD and DNC are in more dire straits than DRK is atm, so resources will be going to them first.

    I can totally see Oblation getting a buff down the line, and if the (respectful) outcry is perpetual enough, I think LD getting adjusted to not be so detrimental isn't off the table either.
    (2)

  2. #2
    Player
    Dracosavarian's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Brianna Islen
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Garlan View Post
    I don't think 6.08 will change DRK too much. If we are lucky, we might get a QoL charge system for Blood Weapon, but I think that is the best we can hope for. DRK will absolutely get altered in future patches, but PLD and DNC are in more dire straits than DRK is atm, so resources will be going to them first.

    I can totally see Oblation getting a buff down the line, and if the (respectful) outcry is perpetual enough, I think LD getting adjusted to not be so detrimental isn't off the table either.
    Yeah, I agree that you are likely correct. But, as you said, even if it's a few QoL changes such as charges for Blood Weapon, or slight increases to Oblation, I'll take it in the short term.

    I'm just concerned that even with as Vocal as we have been...that our perception of the issues doesn't match up with what the developers believe to be the problems. I'm firmly entrenched in the camp that Dark Knight needs an overhaul, or a complete rework. It's identity, I feel, needs to be re-established so it's not Warrior 2.0 ( Now with Zero Calories! )

    Dark Knight right now has three issues that I see as being the primary problems with it.

    1: Lack of Identity - Especially compared to Heavensward, where it was a Tank that strode with Confidence into a storm of blood and fury and used the pain the enemy inflicted upon it to fuel it's abilities in reprisal against them.

    2: Lack of Impact - I personally despise ( Nay, hate and absolutely loathe, especially in comparison to how awesome Fell Cleave looks and feels ) Bloodspiller's animation, and feel the animation has little to no impact, and think Carve and Spit and even Souleater has more OOMPH to them. Salt and Darkness doesn't feel enjoyable to press, has no real impactful sound effects and if you blink, you'll miss it's effects. And Shadowbringer flies by so bloody fast you can't even really enjoy using it. Especially in comparison to Primal Rend. As some examples. Put bluntly, quite a few of these abilities do not feel " Fun " to press the button for them.

    3: Lack of Sustain - Two primary causes - Lack of healing ( Only Souleater + Abyssal Drain ) and defensive abilities that have niche scenario uses ( Looking at you Dark Mind )

    I could go on...but, if they address those three problems, I think we'll be in a much better place.
    (5)