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  1. #1641
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Kalaam View Post
    This sounds way too hopeful. That also feels very dishonest from the devs, so I doubt that's the case.
    In my opinion, if that was the case, they should have said it earlier. That due to constraint Dark Knight didn't get the amount of work they originally planned.
    But that's honestly... kind of entitled to expect them to address dark knight specifically, it would need to be in an insanely broken state for it to be addressed by name and with some form of apologies. As bad as it is, it isn't *that* bad.
    I’m going to disagree with it not being that bad... I’ve played every iteration of DRK and I haven’t been happy since HW. I’ve finally moved on and it’s not hard to see in posts that others have too. It’s Time for a rework and it needs to be for ew. This “it needs a rework, please look forward to it in two years” mentality has got to go.
    (1)

  2. #1642
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Danelo View Post
    I’m going to disagree with it not being that bad... I’ve played every iteration of DRK and I haven’t been happy since HW. I’ve finally moved on and it’s not hard to see in posts that others have too. It’s Time for a rework and it needs to be for ew. This “it needs a rework, please look forward to it in two years” mentality has got to go.
    Thinking about DRK now compared to HW still depresses me. We had an actual job identity, there was actual flow in the kit and synergy, it felt both challenging and fun to play, and then they massacred it to give us that...THING that SB DRK was. ShB was better, but it appears they still wish to treat DRK horribly instead of looking back at their job identity ideas from HW and running with some of them.
    (0)

  3. #1643
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RyuDragnier View Post
    ShB was better, but it appears they still wish to treat DRK horribly instead of looking back at their job identity ideas from HW and running with some of them.
    It really wasn't. Simplified, but still one of the worst reworks I've seen. When the expansion came out I saw about 40-50% of the kit completly scrapped. StB DRK was a mess regarding the Dark Arts spam yet it still retained some of its complexity.

    I've always been vouching for them to return DRK to its roots but they seem adamant to build upon the 5.0 rework. The only thing I want for this job is the satisfying feel it used to have which is sorely missing still, albeit 6.0 doesn't include the Bloodspiller spam which is good.
    (8)

  4. #1644
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,452
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Danelo View Post
    I’m going to disagree with it not being that bad... I’ve played every iteration of DRK and I haven’t been happy since HW. I’ve finally moved on and it’s not hard to see in posts that others have too. It’s Time for a rework and it needs to be for ew. This “it needs a rework, please look forward to it in two years” mentality has got to go.
    I mean I get what you're saying but fact of the matter is Living Dead has been unchanged since Heavensward, which is what? 7 years old now?
    (2)

  5. #1645
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shin96 View Post
    It really wasn't. Simplified, but still one of the worst reworks I've seen. When the expansion came out I saw about 40-50% of the kit completly scrapped. StB DRK was a mess regarding the Dark Arts spam yet it still retained some of its complexity.

    I've always been vouching for them to return DRK to its roots but they seem adamant to build upon the 5.0 rework. The only thing I want for this job is the satisfying feel it used to have which is sorely missing still, albeit 6.0 doesn't include the Bloodspiller spam which is good.
    If they're not going to return to their roots, then they need to take what they have and make it unique. Add some complexity, like darkside timer management, interaction similar to Sage's Eukrasia, etc.
    (6)

  6. #1646
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,444
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by RyuDragnier View Post
    If they're not going to return to their roots, then they need to take what they have and make it unique. Add some complexity, like darkside timer management, interaction similar to Sage's Eukrasia, etc.
    I think one of the more glaring problems design-wise is just how much downtime DRK has compared to the other tanks.

    PLD has a whole FoF rotation and a Confiteor extension into Valor, and only has as much as 6s of downtime inbetween rotations.

    WAR has a flexible rotation when it comes to gauge management using Fell Cleave, but their downtime is non-existent unless they're forced to disengage from enemies or the boss.

    GNB is the same as WAR, except more rigid with how Continuation is. Heck, they even have a continuation off of Burst Strike. They don't have much downtime due to being able to Burst Strike inbetween rotations for Continuation and to keep from overcapping on Cartridges.

    DRK in particular is literally the meme, "RANDOM BULLSHIT GO" for 30s and then you literally are stuck in your 1-2-3 rotation with a lot of downtime exempting stray Bloodspillers or Quietus. It's close to the same complaints healers make: They don't have enough to do, so all they press is 1 button, except in DRK's case it's 1 combo. If they could add something that could be used between downtimes that would actually be worth, it'd alleviate some of that aside from mechanical issues such as Living Dead.
    (4)

  7. #1647
    Player
    Endolas's Avatar
    Join Date
    Dec 2021
    Posts
    30
    Character
    Endolas Guillotine
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    To be fair, i didn't read everything on this thread, but i have to say something that hopefully reaches the Dev's.

    1. There are alot of things that have to change for DRK, Bloodweapon needs to be 5 stacks instead of 10 Sec. duration, Oblation needs to get a Self-Healing Buff (Nascent Flash Style which also works on yourself),
    Abyssal Drain is Useless outside of Dungeons it needs to have a way shorter cooldown or just be a GCD that costs 50 Blood Gauge, The Blackest Night needs to have a 10 Sec. Duration and not cost any MP (just increase the cooldown for it),
    Dark Mind needs to be 15% all Damage Mitigation instead of only Magic since you can't always tell what type of damage is being dealt right now, Living Dead needs to change literaly everything is better than Living Dead! i rather spam every cooldown i have and somehow survive instead of pressing Living Dead and dying to a Healer who doesn't know how Living Dead works. Literally all Passive Traits that Dark Knight got are completely useless for his kit and don't provide any help in staying alive or saving a teammate's life. (Which is literaly the Job of a Tank)

    2. How on Earth are they removing the Self-Heal for Dark Knight from Heavensward to Stormblood but now give the Warrior something that is even stronger than that back in the day??? Literaly how ??

    3. The Situation is so bad that noone over here wants to go into a Dungeon as Dark Knight and i'm actually getting actively bullied for playing Dark Knight and not any other Tank! For real i have so many people message me with stuff like "Just get off that suicidal emo job and pick something that can survive without a Healer." So many people are sending me countless memes about Dark Knight having no self-sustain and how the job is even worse than a melee-dps with Bloodbath on.

    The Situation is realy realy realy bad over here, i hope they finally do something about this before the job is completely ruined.

    Dark Knight needs WAY more self-sustain and more ways to Help his teammate's.

    I Love this Job and i don't want to switch to any other job for that matter, people like me need help from the DEV's !
    (0)

  8. #1648
    Player
    Jakulo's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    36
    Character
    Lukatiel Candes
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Living dead is probably the most problematic ability in the game and somehow the one ability in drk's kit that has never seen a single change when virtually every other skill has received some adjustments or removed which is kind of mind boggling. I like the fantasy of the skill, using magic to forcefully keep your body going just like the berserk armor and I would say it's probably the last remaining ability that has some sort of job fantasy besides just being a magic knight. I just imagine you eating a tank buster that instantly drops you to 1hp and your character basically just broke every single bone and ruptured every single organ in their body but living dead just twists them back into place for you to keep fighting.

    But the gameplay application is just horrendous as it leans way too much into the fantasy of the ability. You are literally helpless which makes you avoid pressing it unless there is communication between you and a healer. And apparently there is lore reason as to why they never changed it but clearly lore hasn't stop the devs from letting smn do whatever the fuck they want. I'm fine with keeping the aspect of you dying if a conditions isn't met but the current iteration is simply too harsh when compared to the other tank invuls.

    Suggestion:
    1. Separate the invul and penalty into two separate status effects so meeting the healing requirement does not immediately remove the invul effect.
    2. Give drk a way to not die when on their own. Ex: The walking dead status just prevents you from dropping below 1hp for 10s. You also get 5 stacks waking dead for 12s and when the effect ends, you take damage equal to 10% of you max hp for each remaining stack of waking dead. Landing a weaponskill or spell will consume one stack of waking dead, healing you for 10% of you max hp.

    With this version, a drk can very realistically save themselves as long as there is a target while still retaining the core aspect of the ability.
    (0)
    Last edited by Jakulo; 12-26-2021 at 11:10 AM.

  9. #1649
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    For the job fantasy I think I'd like a less severe penalty for failing the heal check. Down for the count for 5 seconds or something, make it feel like you put every last bit of strength into the fight.

    And yeah, meeting the check shouldn't end the actual invuln obviously, it's going to be forever a mystery what they've been thinking with that for this long.
    (1)

  10. #1650
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Bring back Power Slash and get rid of Unleash and its combo for Tar Pit.
    (2)

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