I just wish the Dark Side Aura actually look good.



I just wish the Dark Side Aura actually look good.
Sweet Hydaelyn, anything but this. Current SMN barely qualifies as a job, rather than a meme with flashy animations tacked on. We've already got a form-over-substance DRK rework in SHB, getting the job even further destroyed is the last thing we need.
I can certainly get behind redistribution of the skills between levels during a rework, but bringing up EW Summoner is about the worst way you could suggest that in.
I'll get back to this, but if I am to elaborate properly I will need to sit on it a bit and I'm quite busy this weekend, so hang in there.
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Also Darkside is not a resource at all, it's a maintenance buff that you spend an actual resource on. If it's not something you spend then it's not a resource by definition. You might as well call Storm's Eye, Goring Blade or No Mercy a resource if that's how you see it. There have been suggestions to turn Darkside timer into a resource however, by letting DRKs use skills which reduce the duration of the buff.
Last edited by Satarn; 01-15-2022 at 06:04 PM.


Darkside *should* be a ressource.



I really wish we had the option to turn some of these buffs gauges into the status bar
like Huton and Darkside really dont need an entire gauge to itself

It would be cool to see other people's thoughts on these ideas.Hi!
I am going to write my suggestions so that everyone can read fast, not get bored and not waste people's time. I hope SE can see this. These are my 10 suggestions that I have thought of for a while, I love this game and I am trying to help it get better - in a way that I can offer my respect and praise to the dev team.
Abilities:
1. Dark Side could be changed to 120 seconds duration maximum. Why? I will explain on point 2.
2. !NEW! Dark Arts would convert 50% current Dark Side timer into HP. The higher the converted duration, the higher the HP. This can solve Living Dead or give you a fighting chance. 90 secs CD.
3. !NEW! Blood Price would convert 20% of current HP into a 10% dmg buff for 20 seconds, dispels that amount from TBN instead of consuming HP if present. 120 secs CD
4. Oblation would give 10% dmg reduction for 8 seconds, with 10% more for the first 4 seconds.
5. TBN would not be tied to damage and it would be free - instead it has another potential use ( point 3 ). 25 seconds CD.
6. Blood weapon would give 5 stacks.
7. Unmend, Unleash, Stalwart Soul, Tar Pit ( see point 10 ) would be weaponskills.
8. An additional combo finisher would be Scourge which would be a DoT + 10 blood.
9. Living Shadow would function like Reaper's Enshroud, buffing yourself to do more dmg on your next 10 actions. ( off GCDs + GCDs ) The red shadow next to your Dark Side timer could glow red as it does now, and show you remaining actions while the actions used while under this would be the same ones as normally, they could look slightly more powerful in terms of animations.
10. !NEW! Tar Pit would be your 3rd AoE button, healing you for 25 potency per enemy and giving 20 blood. Stalwart soul would restore MP, but give 10 blood. This would also mean that the 2nd AoE button could be obtained earlier while the 3rd one at a later level.
Removed: Dark Mind , Shadowbringer ( the work on Shadowbringer is amazing and looks cool, put it on standard Flood of Shadow, and make something similar for Edge of Shadow?), Abyssal Drain ( Tar Pit + Dark Arts cover your sustain now )
Important note: I did account for button bloat: you lose 3 buttons, and you gain 4 buttons, and for the fact that Tar Pit would be on 8 mobs a heal of 200 potency every 3 GCDs.
No worries, man. Same-ish or I'd probably be further along on my own, too (so long as I can restrain myself from giving tanks more to do in general).
Looking forward to it!
I'm... not really sure what you're trying to do with a lot of these. Many of the technicals are also unclear (such as how the Darkside timer is half-converted to HP). Initial notes, though:
- I don't like the idea of just leaving Darkside on reserve to consume for HP. That's little, if at all, better than it's currently being removable from one's UI.
- Sacrificing a TBN or 20% HP for a 10% damage buff for 20s, as locked by a 2-minute timer, just seems odd. I don't why you wouldn't just buff Blood Weapon or the like for this purpose. I'd also recommend figuring out what the potency per minute of your suggested DRK looks like and noting that a percentile damage buff and GCDs over average filler ppgcd, or even oGCD potency, can all largely amount to the same thing except in that a percentile damage buff constrains the other two (to be used inside that damage buff).
- I really like the Oblation change, even if it might be faintly overpowered.
- I don't like losing the flexibility and knowledge check of TBN. I much prefer the current version.
- The thing I liked about Scourge in the past was that by being usable without a combo, it had decent 3-target DoT-cleave application. Turning it into a Goring Blade / Storm's Eye-like doesn't really have that appeal. I'd almost rather see it as a means of banking Blood by consuming some amount and then generating an amount per tick (though I dislike that such would further disfavor Skill Speed because I like stats not to be mere traps).
- The Living Shadow change looks fine, but I'd prefer it do more than just increased damage. I'd like for it to feel like it's accelerating and empowering everything to some degree, whether that be through added MP gains, added Blood, or whatever else.
- Frankly, AoE combos are just button bloat that increase the investment cost of doing any AoE. I want nothing to do with a 3rd AoE combo button. Just give Stalwart Soul earlier and then trait it to be more powerful later.

Here are my suggestions:
Going back to the roots with DRK.
Make blood weapon increase our attack speed and hp per hit.
Make abyssal drain a dot and remove salted earth as well as salt and darkness.
Make tbn a 25-second cooldown skill that costs no mp where when we proc the shield we recover some HP back.
Rework delirium, make it a unique skill that should be very different from inner release and the core of DRK.
Would also be interesting if we got a new third skill combo finisher instead of soul eater, something that does not recover hp and does more damage.
Rework Living dead, first making it a lot easier for a healer to see and hear you just used Living dead and second when you enter the living dead state for the heals to affect you in a higher %.
Make our aoe rotation weapon skills instead of spells.
Give DRK a new skill where he uses all of his resources. (same resource he uses for quietus)
Change oblation into 15% and being healed by a small portion when he gets hit.

I guess I should have been more specific. I'm not saying they need to make DRK a snoozefest like current SMN. I'm saying they need to give DRK that MUCH of a rework. They need to put the same amount of effort into a rework for DRK, but just... GoodSweet Hydaelyn, anything but this. Current SMN barely qualifies as a job, rather than a meme with flashy animations tacked on. We've already got a form-over-substance DRK rework in SHB, getting the job even further destroyed is the last thing we need.
I can certainly get behind redistribution of the skills between levels during a rework, but bringing up EW Summoner is about the worst way you could suggest that in.
I'll get back to this, but if I am to elaborate properly I will need to sit on it a bit and I'm quite busy this weekend, so hang in there.
------
Also Darkside is not a resource at all, it's a maintenance buff that you spend an actual resource on. If it's not something you spend then it's not a resource by definition. You might as well call Storm's Eye, Goring Blade or No Mercy a resource if that's how you see it. There have been suggestions to turn Darkside timer into a resource however, by letting DRKs use skills which reduce the duration of the buff.



In any case DRK need a rework of course but if is posible it should be a Reaper level of design rework making the job well designed from level 1 to lvl 90 like it should be. If we go to SMN levels or rework well, i consider DRK still being worse designed compared to SMN so we would win even if almost not much.


I won't ask for the moon at this point but yeah, please Square don't be afraid of bringing back old animations for new skills. it's FINE we loved those animations and would be happy to see them back even with a new purpose.
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