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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I think this game has a good battle flow, the only problems with it is that XP is too fast and PL parties ruin any feeling of accomplishment.

    I will get boo'd and hisses at for saying this but I am hoping that when they add the content finder that dungeons will provide a good source/alternative for XP parties.

    As for targeting there is an interesting thread in the interface forum, suggesting the addition of numbered mobs and being able to target them by <m1> <m2> etc,

    Something like Fat Dodo m1, Fat Dodo m2.
    (1)
    Last edited by Jinko; 03-08-2012 at 10:23 AM.

  2. #12
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Rydin View Post
    I don't think camp and pull will ever be the modus operandi for XP parties in this game just because fights end so quickly

    With the longer fights of FFXI, you could pull the next MOB right before the current one dies.
    But in FFXIV, the party roams because MOBs die so fast, that a designated puller would only have enough time to pull MOBs and never actually participate in battle



    I like this idea a lot... Don't know if SE will ever get with it enough to do this though.... Each spawn in a particular area gets the next letter of the Alphabet... like FFXII
    Rydin, honestly, when were you last in a party that didn't consist of five Thaumaturges and were facing 4-5 50+ mobs at a time? In my adventures with various jobs through U'ghamaro Mines lately, I have found that when it primarily consists of melee rather than THM, the fights are a lot more tedious.
    (1)
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  3. #13
    Player

    Join Date
    Oct 2011
    Posts
    132
    Quote Originally Posted by Xoo View Post
    Since we are all now familiar with Combos, and are aware that mobs 10 levels above our own provide optimal EXP, I believe this calls for a more controlled and therefore efficent battle flow.
    I've said this before in the previous thread, but I don't believe fighting mobs 10 levels above you provides you optimal exp. It provides the BEST exp per kill, yes, but it's not optimal. There is a reason why the 'Bird' camp in FFXI was the best meriting camp for the longest time despite the fact that each kill provided far less than the maximum possible exp one could gain.

    Quote Originally Posted by Xoo View Post
    2. Implementation of the /assist command.
    Didn't we have this?
    (0)
    Last edited by Stanislaw; 03-08-2012 at 10:27 AM.


    Stanislaw | Durandal Server

  4. #14
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree with the above, fast XP is better than large number.

    Need an addon to tell me how much XP an hour i am getting, for some reason BG parser don't work for me.
    (0)

  5. #15
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Stanislaw View Post
    I've said this before in the previous thread, but I don't believe fighting mobs 10 levels above you provides you optimal exp. It provides the BEST exp per kill, yes, but it's not optimal. There is a reason why the 'Bird' camp in FFXIV was the best meriting camp for the longest time despite the fact that each kill provided far less than the maximum possible exp one could gain.

    Didn't we have this?
    Of course, who has really tried before when we had AoE to destroy the whole of a group of mobs ~5 levels above? As far as I know, we do not have the /assist command. I could be wrong.
    (0)
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  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    I enjoy the roaming parties we have now compared to XI pull back method. I feel they are going a bit XI-ish with some things but I also feel it's for the better at this point. They need to get back to what they know then expand and stretch outwards.
    (1)

  7. #17
    Player

    Join Date
    Oct 2011
    Posts
    132
    Quote Originally Posted by Xoo View Post
    Of course, who has really tried before when we had AoE to destroy the whole of a group of mobs ~5 levels above?
    Yes, AoEing lower level mobs is probably the most effective form of getting exp in this game (ala THM party in Wolf Camp in Nathalan). I won't argue with that. However, that still doesn't mean killing lower level mobs one at a time is less efficient than killing a mob with a 10 level difference.

    I say this mostly because of how the dLv (the difference between the mob level and your level) works towards stat calculations in this game. I won't go into the details because it's long, but if you're curious look up Kaeko's posts. They are quite informative.

    Quote Originally Posted by Xoo View Post
    As far as I know, we do not have the /assist command. I could be wrong.
    Found it:

    Quote Originally Posted by Final Fantasy XIV, The Lodestone
    /assist(/as) [player] Targets the target of a PC specified by a ‹t› or ‹p#› macro.
    Lodestone Link (under Targeting)
    (0)
    Last edited by Stanislaw; 03-08-2012 at 10:43 AM.


    Stanislaw | Durandal Server

  8. #18
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Xoo View Post
    Rydin, honestly, when were you last in a party that didn't consist of five Thaumaturges and were facing 4-5 50+ mobs at a time? In my adventures with various jobs through U'ghamaro Mines lately, I have found that when it primarily consists of melee rather than THM, the fights are a lot more tedious.
    What you call tedious I call fun
    (3)

  9. #19
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Stanislaw View Post
    Yes, AoEing lower level mobs is probably the most effective form of getting exp in this game (ala THM party in Wolf Camp in Nathalan). I won't argue with that. However, that still doesn't mean killing lower level mobs one at a time is less efficient than killing a mob with a 10 level difference.

    I say this mostly because of how the dLv (the different between the mob level and your level) works towards stat calculations in this game. I won't go into the details because it's long, but if you're curious look up Kaeko's posts. They are quite informative.
    At level 50, and with a bunch of Thaumaturge, that's a given. Say you're with a group of Lv30's and a single THM? What then? I stand corrected on /assist, thanks.
    (0)
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  10. #20
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Rydin View Post
    What you call tedious I call fun
    Of course, more danger equates fun. But, you still didn't really answer the question.
    (0)
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