EDIT: Not sure, but I was hoping Bard would have it in some form as well.
EDIT: Not sure, but I was hoping Bard would have it in some form as well.
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Have you seen this?
http://forum.square-enix.com/ffxiv/t...764#post449764
Its the official list of new abilities... and all of the names have been Dat Mined
Obviously not, and it seems that Bard is much less the support class than I'd hoped. Seems like it'll be 50% support and 50% DD, and not great at either of them.Have you seen this?
http://forum.square-enix.com/ffxiv/t...764#post449764
Its the official list of new abilities... and all of the names have been Dat Mined
My signature is edible. Go ahead, try some.


i would not bet on any of these. The monk ability seen in yesterday's video show a new move not listed in that class reform nor in dats. Supposely it's a new ability which replaced sap, so better don't put much faith in that old post.Have you seen this?
http://forum.square-enix.com/ffxiv/t...764#post449764
Its the official list of new abilities... and all of the names have been Dat Mined
ps: someone seems to have it translated from the video:
Ratsetsushou (roughly, Spirit Impact)
Monk, Recast Time: 60 seconds
Charging attack against target. If no enmity exists on the target, additional effect: Stun.
What I think will make things hard for mages (expecially healers) in roaming parties is not only the need to stand still (with all the server delay) but also the /facetarget thing.
Imagine being a CNJ or WHM, running around with party, which almost never stops, having to:
1 - chase party
2 - stop
3 - facetarget
4 - cure
5 - facetarget
6 - cure
(repeat)
with party members begin all over the place.
In a still party, instead, you position yourself where you can face all party members (like the whm does in the new dungeon video, if you check it, standing behind the mob) and just cure.


I dont think facetarget is required it just insta stops movement so you can start casting quicker.What I think will make things hard for mages (expecially healers) in roaming parties is not only the need to stand still (with all the server delay) but also the /facetarget thing.
Imagine being a CNJ or WHM, running around with party, which almost never stops, having to:
1 - chase party
2 - stop
3 - facetarget
4 - cure
5 - facetarget
6 - cure
(repeat)
with party members begin all over the place.
In a still party, instead, you position yourself where you can face all party members (like the whm does in the new dungeon video, if you check it, standing behind the mob) and just cure.
Yes, it does remind me a bit of driving a standard-shift car in neighborhoods with a stop sign on every corner.
My signature is edible. Go ahead, try some.
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