I don't think camp and pull will ever be the modus operandi for XP parties in this game just because fights end so quickly

With the longer fights of FFXI, you could pull the next MOB right before the current one dies.
But in FFXIV, the party roams because MOBs die so fast, that a designated puller would only have enough time to pull MOBs and never actually participate in battle

Quote Originally Posted by Xoo View Post
1. A system where all claimed/aggro'd mobs develop a simple, sequentially unique title. IE Grass Raptor 1, 2, 3, etc. so that members can quickly identify which mob is the next target.
I like this idea a lot... Don't know if SE will ever get with it enough to do this though.... Each spawn in a particular area gets the next letter of the Alphabet... like FFXII