Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 47
  1. #1
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928

    The Flow of Battle 1.21

    Given what I'm about to say, after you've read it, ask yourself, "Are we slowly shifting back to a battle system that more closely resembles that of FFXI?"

    RELEVANT POINTS:

    A. All classes regain HP/MP at an increased rate while standing still.
    B. Movement will interrupt spellcasting.
    C. Enemies at EXP camps are highly concentrated in many places.
    D. Enemies respawn at a fast rate and link together.
    E. Many of the Area of Effect weaponskills have been removed.

    Since we are all now familiar with Combos, and are aware that mobs 10 levels above our own provide optimal EXP, I believe this calls for a more controlled and therefore efficent battle flow.

    People don't often go beyond the first gate of Natalan at Lv38-43 where they would get the best EXP they could without having a Lv50 carry them. I was in an Iron Lake raptor party a few months ago, and I realized a distinct difference in relative efficiency during those fights versus Stronghold parties:

    At raptors, the party followed the tank around instead of having to wait for a single person to pull from Chocoback which requires the person to draw aggro, (given that your targets do aggro), instead of actually pulling it by ranged attack - an undoubtedly much more effective approach.

    The difference with roaming is you are following your tank around, where you can visualize his target, lock on, and defeat it quickly because everyone is fighting the same mob. Previously, even when there were a group of mobs, we were able to employ any one of a cache of AoE weaponskills to take them all down virtually simultaneously.

    That isn't the case anymore. The weaponskills we have now regarding AoE capability are either conditional or require an extended cooldown or are attainable very close to Lv50. This translates into an unnecessary difficulty in determining which of the horde to focus on. With the current system, one of the following needs to happen:

    1. A system where all claimed/aggro'd mobs develop a simple, sequentially unique title. IE Grass Raptor 1, 2, 3, etc. so that members can quickly identify which mob is the next target.
    2. Implementation of the /assist command.
    3. A reliable method of disabling the mob group (a la Horde Lullaby) where the tank can draw out the next target to defeat.

    Thoughts? If this is actually what's happening, are you in favor or against?
    (3)
    Last edited by Xoo; 03-08-2012 at 11:24 AM.

  2. #2
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    So what you are saying is that we need Utsusemi
    (20)

  3. #3
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sigmakan View Post
    So what you are saying is that we need Utsusemi
    lol you're a dick.
    (7)

  4. #4
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    oooops! :x
    (0)

  5. #5
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Sigmakan View Post
    I don't have much to say, so here's this witty quip instead.
    I would expect as much.
    (0)
    Last edited by Xoo; 03-08-2012 at 09:49 AM. Reason: Yes, that's what I'm saying.

  6. #6
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sigmakan View Post
    So what you are saying is that we need Utsusemi
    I was about to say the same thing.......
    (2)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Sigmakan View Post
    So what you are saying is that we need Utsusemi
    *slow clap*
    (3)

  8. #8
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    we had for just a few days a new targeting system, but they took it away i think was something about servers, but that target system had the good thing to auto target next attacking mob automatically, thats a sure thing they will put back in 2.0
    (0)

  9. #9
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    I don't think camp and pull will ever be the modus operandi for XP parties in this game just because fights end so quickly

    With the longer fights of FFXI, you could pull the next MOB right before the current one dies.
    But in FFXIV, the party roams because MOBs die so fast, that a designated puller would only have enough time to pull MOBs and never actually participate in battle

    Quote Originally Posted by Xoo View Post
    1. A system where all claimed/aggro'd mobs develop a simple, sequentially unique title. IE Grass Raptor 1, 2, 3, etc. so that members can quickly identify which mob is the next target.
    I like this idea a lot... Don't know if SE will ever get with it enough to do this though.... Each spawn in a particular area gets the next letter of the Alphabet... like FFXII
    (2)

  10. #10
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Certain things will be similar between all mmo battle systems, but I think the big part to avoid from FFXI are static pulls from the same groups over and over. Having a more dynamic play-area will likely be more enjoyable for me and the larger crowd that doesn't play FFXIV.
    (0)

Page 1 of 5 1 2 3 ... LastLast