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  1. #621
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by tearagion View Post
    Your rotation doesn't significantly change from level 22 to 85. It's a minute of mostly instant casts with some traits and a couple oGCDs sprinkled in here and there between the pretty lights. Specifically brand-new buttons per minute you get 1 Astral Flow (oGCD), half a Searing Light (raid buff oGCD), an Enkindle (oGCD), and Ruin 4 (GCD). Really incredible stuff. To add onto that, you get 3 more new buttons by 86 of which the only ones that have a rotational demand are Slipstream and Crimson Cyclone, the others are pretty much just silver platter'd. Reaper from 70 to 90 gets far more to sink its teeth into than Summoner from 22-85 and it's also regarded as a very simple class.
    Healers basic damage rotation is the same from lvl 4 to lvl 90 (All of 2 buttons, one of them being a 30s dot). Cry me a river.
    (7)
    Last edited by Deceptus; 01-08-2022 at 04:57 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #622
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Deceptus View Post
    Healers basic damage rotation is the same from lvl 4 to lvl 90. Cry me a river.
    I'm personally pretty okay with new SMN but in their defense, a common pain point for a LOT of healer players is that their dps rotation is so stagnant and none of the current content requires the bloated healing kits they currently have, leading to a large majority of your kit seeing little to not practical use and glare/broil spam to win the day, which is extremely boring
    (5)

  3. #623
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DezereDawn View Post
    I'm personally pretty okay with new SMN but in their defense, a common pain point for a LOT of healer players is that their dps rotation is so stagnant and none of the current content requires the bloated healing kits they currently have, leading to a large majority of your kit seeing little to not practical use and glare/broil spam to win the day, which is extremely boring
    Deceptus is one of many healer mains who have given up the healer role because of that glare/broil/malefic/dosis spam.

    Even if we had the incoming damage to make use of our bloated healing kits, it would still be unacceptable because we still have do fates, hunts, solo duties, bozja, eureka etc.

    Braindead is unacceptable state of affairs. The only reason sage is getting a pass right now is because its got the "newness" and is overpowered when in fact its the same 1 button spam nonsense and it plays like a mishmash of whm and sch rather than anything new.

    give it a few months for the bottom of the barrel players to whinge about how they cant heal on sage and healers will be back to being in constant need.
    (8)

  4. #624
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SieyaM View Post
    Well please enlighten us as to what a realized summoner would look like other than just slapping a bunch of DoTs to upkeep in there.
    Any system to keep track of at all, at the moment the job gauge is is only useful as a timer to tell you how long you have to Enkindle Bahamut/Phoenix and how many Aetherflow charges you have, a system that is frankly more vestigial than DoTs were and should have received much more attention than it has (which was none). There are many possibilities for expansion. You could bring back the concept of Aethertrail to augment the abilities your demi will use, say for instance you used all painflares, maybe Bahamut will only cast some AoE version of wyrmwave. Primal attunement could also be extended to the Aetherflow system, for instance maybe an Ifrit attuned Aetherflow gives Bahamut Flarebreath, maybe Titan gives Flatten, maybe Garuda gives Tempest Wing. Potencies adjusted, these could have different niches or interactions, or at the absolute least maybe you want one of each.

    What I'm asking for I guess is for abilities to mean something to each other, right now you just go down the incredibly simple checklist in almost the same order every time without even the difficulty of finding a space to stand still and cast for more than ~7-8 seconds a minute. Bit of an unfair question from you, but I hope I've communicated that I do think this version has potential, and that Aetherflow and skill interaction are both pretty pathetic and what I would want to see change first.

    Quote Originally Posted by Deceptus View Post
    Healers basic damage rotation is the same from lvl 4 to lvl 90. Cry me a river.
    Okay? That's a problem too in my opinion, not that this is the thread for it.
    (7)

  5. #625
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by tearagion View Post
    Any system to keep track of at all, at the moment the job gauge is is only useful as a timer to tell you how long you have to Enkindle Bahamut/Phoenix and how many Aetherflow charges you have, a system that is frankly more vestigial than DoTs were and should have received much more attention than it has (which was none). There are many possibilities for expansion. You could bring back the concept of Aethertrail to augment the abilities your demi will use, say for instance you used all painflares, maybe Bahamut will only cast some AoE version of wyrmwave. Primal attunement could also be extended to the Aetherflow system, for instance maybe an Ifrit attuned Aetherflow gives Bahamut Flarebreath, maybe Titan gives Flatten, maybe Garuda gives Tempest Wing. Potencies adjusted, these could have different niches or interactions, or at the absolute least maybe you want one of each.

    What I'm asking for I guess is for abilities to mean something to each other, right now you just go down the incredibly simple checklist in almost the same order every time without even the difficulty of finding a space to stand still and cast for more than ~7-8 seconds a minute. Bit of an unfair question from you, but I hope I've communicated that I do think this version has potential, and that Aetherflow and skill interaction are both pretty pathetic and what I would want to see change first.
    Unless all those things are somehow balanced incredibly well, you will only end up using one of those attunements for Bahamut, whichever gives the most DPS gain. If they all give the same DPS gain then they are just different particle effects for the same ability. While I actually like the idea of summons granting buffs or certain party wide effects, unless you force players to cycle through all of them in the way they do now you will only be using one of these summons, again whichever gives the highest DPS gain.
    (3)

  6. #626
    Player
    neolopia's Avatar
    Join Date
    Mar 2020
    Posts
    18
    Character
    Elysia Vanil
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Do you think Square soft could improve the summoner gameplay according to this topic?

    Do they usually care about what players say?

    I'm asking that because I'm not very happy with the new gameplay which is too easy to play...
    (4)

  7. #627
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SieyaM View Post
    Unless all those things are somehow balanced incredibly well, you will only end up using one of those attunements for Bahamut, whichever gives the most DPS gain. If they all give the same DPS gain then they are just different particle effects for the same ability. While I actually like the idea of summons granting buffs or certain party wide effects, unless you force players to cycle through all of them in the way they do now you will only be using one of these summons, again whichever gives the highest DPS gain.
    The point wasn't the specific changes, and aside from that there are a variety of ways to incentivise using specific skills only a few times and filling in the gaps with potency. Probably the simplest example is MNK's basic rotation, keep up Disciplined Fist and Demolish. Their different durations mean that your basic rotation is the most varied of all melee dps.

    Quote Originally Posted by neolopia View Post
    Do you think Square soft could improve the summoner gameplay according to this topic?

    Do they usually care about what players say?

    I'm asking that because I'm not very happy with the new gameplay which is too easy to play...
    historically they don't take in much of what the non-japanese players have to say
    (0)

  8. #628
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    Deceptus is one of many healer mains who have given up the healer role because of that glare/broil/malefic/dosis spam.

    Even if we had the incoming damage to make use of our bloated healing kits, it would still be unacceptable because we still have do fates, hunts, solo duties, bozja, eureka etc.

    Braindead is unacceptable state of affairs. The only reason sage is getting a pass right now is because its got the "newness" and is overpowered when in fact its the same 1 button spam nonsense and it plays like a mishmash of whm and sch rather than anything new.

    give it a few months for the bottom of the barrel players to whinge about how they cant heal on sage and healers will be back to being in constant need.
    Yeah I have zero idea how and why SE determined that SGE is an advanced healer job that will be challenging and fun for veteran players.

    It is just not.
    (2)

  9. #629
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Deceptus View Post
    Healers basic damage rotation is the same from lvl 4 to lvl 90 (All of 2 buttons, one of them being a 30s dot). Cry me a river.


    If you didn't notice this isn't thread about how Yoshi-P screwed over Healers yet again, it's about how Yoshi-P screwed over SMN.

    Quote Originally Posted by tearagion View Post
    historically they don't take in much of what the non-japanese players have to say
    Not true but we'll move along anyway.

    Quote Originally Posted by neolopia View Post
    Do you think Square soft could improve the summoner gameplay according to this topic?

    Do they usually care about what players say?

    I'm asking that because I'm not very happy with the new gameplay which is too easy to play...
    They rarely make major changes to a job in the middle of a expansion cycle even went it's clearly needed. Thread can make an impact if; the Language speaking mods bring the ideas to the SE team and if the SE Team to include Yoshi-P would get off their damn high horse and really listen to the players feedback. I honestly think success have made the team rather arrogant from their humble beginnings.
    (0)
    Last edited by Dyvid; 01-09-2022 at 03:27 AM.

  10. 01-09-2022 03:26 AM

  11. #630
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    I've played every iteration of SMN (played since beta), and this one is my favorite. It needs a bit more complexity, but overall I enjoy the feel of it.
    (4)

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