Quote Originally Posted by SieyaM View Post
Well please enlighten us as to what a realized summoner would look like other than just slapping a bunch of DoTs to upkeep in there.
Any system to keep track of at all, at the moment the job gauge is is only useful as a timer to tell you how long you have to Enkindle Bahamut/Phoenix and how many Aetherflow charges you have, a system that is frankly more vestigial than DoTs were and should have received much more attention than it has (which was none). There are many possibilities for expansion. You could bring back the concept of Aethertrail to augment the abilities your demi will use, say for instance you used all painflares, maybe Bahamut will only cast some AoE version of wyrmwave. Primal attunement could also be extended to the Aetherflow system, for instance maybe an Ifrit attuned Aetherflow gives Bahamut Flarebreath, maybe Titan gives Flatten, maybe Garuda gives Tempest Wing. Potencies adjusted, these could have different niches or interactions, or at the absolute least maybe you want one of each.

What I'm asking for I guess is for abilities to mean something to each other, right now you just go down the incredibly simple checklist in almost the same order every time without even the difficulty of finding a space to stand still and cast for more than ~7-8 seconds a minute. Bit of an unfair question from you, but I hope I've communicated that I do think this version has potential, and that Aetherflow and skill interaction are both pretty pathetic and what I would want to see change first.

Quote Originally Posted by Deceptus View Post
Healers basic damage rotation is the same from lvl 4 to lvl 90. Cry me a river.
Okay? That's a problem too in my opinion, not that this is the thread for it.