Quote Originally Posted by Akiudo View Post
but if they provide more rdps at the top than the buff classes than they aren't "covering the gap" but instead actively exceeding the maximum potential even after multiplicative buffs, otherwise the top groups would still ditch samurai and go for the buff classes.

you are literally saying that its not just okay but necessary for a samurai to deal say 1% more than a "buff class" at the absolute top because no one would take a samurai over a "buff class" if these same buff class provided 1% more dps at the absolute top compared to samurai, by that logic no one would take any "buff" class over samurai aswell.

there will ALLWAYS be a best class, its literally 100% impossible to make every class equal. not even "equal" chess pieces truly hold equal value but are actually more/less valuable in different stages of the game.

all you're asking for is making Samurai every bit as mandatory as you claim say monk to be.
What I'm saying is that for a selfish DPS class to be pragmatically competitive with the datasets we get it needs to be marginally ahead in average rDPS. Without a lead it's probably (read: given the nature of higher coordination required for buff classes and the fact that parses in general do not utilize these timings well) not good enough at accomplishing its only job. There are only 3 of these selfish DPS jobs in the game they will never be able to crowd out other options just by virtue of there not being enough of them, let alone it being inefficient to start taking more than one if properly balanced.

I'm not saying anything is mandatory. Balance as it is right now is perfectly fine for 99.9% of players. Every job is capable of comfortably completing all content in almost any combination. People just seem to have a misconception about what rDPS indicates as a statistic and what that means for classes who don't positively contribute to rDPS.