Quote Originally Posted by Kuroka View Post
While i feel the same, no, youre wrong. Just look at palace, ppl only care for fast runs, never opening chests... it was part the reason i never got another weapon there as f that...

Also how they never let us use new skills in those just kills the fun to me...
The concept of needing to level/grind alternate jobs in FFXIV pretty much ruins the fun factor of any side content with weighty rewards in the game. It ruined raids and roulettes (good luck getting any glams from Mhach/Dalmasca). It ruined PotD/HoH (aetherpool arms what?). It ruined Bozja (Field Notes are hard enough to spawn without cluster farms and fate trains).

I am not a fan of how the community chooses to play this game. Fun vampires, just sucking the life out of every piece of content just so they can level their next job/relic as quickly as possible.

And that attitude is also what has resulted in extremely boring dungeon design. Nobody plays dungeons to enjoy and explore. Though, to be fair, the dungeons didn't give us much to discover through exploration before anyway. But now it's just wall-to-wall pull, boss, wall-to-wall pull, boss, wall-to-wall pull, boss. I don't even know what the mob enemies are in each dungeon...they barely have any mechanics or identity and serve as only the most superficial of obstacles.