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  1. #1
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I would love more dynamic design for dungeon content, but the most vocal part of the community has nothing but contempt for them and would throw an unbelievable tantrum should we get anything other than what we have now. There also has to be something worth getting out of these dungeons, and the reason older ones like the thousand maws and Qarn dont get any mileage out of their extra chests and areas is because the things you get from them are useless now. If extra chests dropped something useful, like Tomes, then people would want to seek them out.
    (0)

  2. #2
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SieyaM View Post
    I would love more dynamic design for dungeon content, but the most vocal part of the community has nothing but contempt for them and would throw an unbelievable tantrum should we get anything other than what we have now. There also has to be something worth getting out of these dungeons, and the reason older ones like the thousand maws and Qarn dont get any mileage out of their extra chests and areas is because the things you get from them are useless now. If extra chests dropped something useful, like Tomes, then people would want to seek them out.
    While i feel the same, no, youre wrong. Just look at palace, ppl only care for fast runs, never opening chests... it was part the reason i never got another weapon there as f that...

    Also how they never let us use new skills in those just kills the fun to me...
    (0)

  3. #3
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kuroka View Post
    While i feel the same, no, youre wrong. Just look at palace, ppl only care for fast runs, never opening chests... it was part the reason i never got another weapon there as f that...

    Also how they never let us use new skills in those just kills the fun to me...
    The concept of needing to level/grind alternate jobs in FFXIV pretty much ruins the fun factor of any side content with weighty rewards in the game. It ruined raids and roulettes (good luck getting any glams from Mhach/Dalmasca). It ruined PotD/HoH (aetherpool arms what?). It ruined Bozja (Field Notes are hard enough to spawn without cluster farms and fate trains).

    I am not a fan of how the community chooses to play this game. Fun vampires, just sucking the life out of every piece of content just so they can level their next job/relic as quickly as possible.

    And that attitude is also what has resulted in extremely boring dungeon design. Nobody plays dungeons to enjoy and explore. Though, to be fair, the dungeons didn't give us much to discover through exploration before anyway. But now it's just wall-to-wall pull, boss, wall-to-wall pull, boss, wall-to-wall pull, boss. I don't even know what the mob enemies are in each dungeon...they barely have any mechanics or identity and serve as only the most superficial of obstacles.
    (5)

  4. #4
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    The concept of needing to level/grind alternate jobs in FFXIV pretty much ruins the fun factor of any side content with weighty rewards in the game. It ruined raids and roulettes (good luck getting any glams from Mhach/Dalmasca). It ruined PotD/HoH (aetherpool arms what?). It ruined Bozja (Field Notes are hard enough to spawn without cluster farms and fate trains).

    I am not a fan of how the community chooses to play this game. Fun vampires, just sucking the life out of every piece of content just so they can level their next job/relic as quickly as possible.

    And that attitude is also what has resulted in extremely boring dungeon design. Nobody plays dungeons to enjoy and explore. Though, to be fair, the dungeons didn't give us much to discover through exploration before anyway. But now it's just wall-to-wall pull, boss, wall-to-wall pull, boss, wall-to-wall pull, boss. I don't even know what the mob enemies are in each dungeon...they barely have any mechanics or identity and serve as only the most superficial of obstacles.
    I can only sign that... while exp to level is nice, ppl only "leeching" the fastest most lazy exp jut sucks all the fun out of it.... I wanna do stuff with ppl doing their job decently and not netflix afk level job #12...

    Fun Vamires is a very fitting term... the almighty race in everything sucks and the gameplay even enforces it. I surely wont pull only 2 mobs and waste any CDs on them so i cant do s### on the next pack...


    And its alos the devs that are always suprised by how systems are abused or how we end up doing stuff... it sucks...

    They didnt like the fate train in eureka so pagos hit really hard there... isntead of adding the log or daily quests, raise mob chain exp etc, no, just kill the train and make travel a hell.. BUT i will admit i loved the constant dread, the fear of dying... it had a flair and Bozja with its super open map kinda lacked that... DR isnt the same as theres always a ton of ppl around, making it hard to avoid stuff...

    And what i hate the most, after some time they just nerv stuff to the ground... the mogtome is my biggest insult like, anybody could grind out beast tribe mounts... they literally got reskins for ALL of em but yet they go the lazy way...
    (0)