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  1. #11
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    They've tried exploratory dungeons before. The majority of the players hate them, and the ones who do engage the only successful ones... speedrun them (PotD, HoH).
    (4)

  2. #12
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    I prefer WoW’s dungeons to level characters tbh - they have a nice variety and you don’t lose half your skill bar for lower level ones. Also they’re not all “pull 2 packs of mobs, boss, pull two packs, boss, pull another two packs, boss”, they could do with another formula tbh.
    (1)

  3. #13
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ddwarbird View Post
    However, the dungeons this expansion have been so boring. Its just 2 trash waves then boss, every time. Some of the bosses do have interesting mechanics and the Endwalker dungeons do feel harder but doable if you know what you are doing but...

    There is no exploration in these dungeons, they don't feel epic and remind me of Final Fantasy XIII a little too much, an endless hallway with very little variation. Visually some of them are stunning and its a shame they are so formulaic.
    This has been the pattern since at least Snowcloak back in ARR. To act like it's new to Endwalker is disingenuous.
    (9)

  4. #14
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,796
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Should have a dungeon design contest.
    (5)

  5. #15
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    I will say that the extreme throttling of the pulls in Endwalker doesn't feel great. Two packs then a barrier, two packs then a barrier, boss. Repeat two more times, done. I do miss having the *option* of the Mt. Gulg suicide pull to the boss. In Endwalker, I think Tower of Zot is the last time we get anything big and spicy like that (though there are a few hairy two-pulls in Babel).
    (0)

  6. #16
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,721
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ddwarbird View Post
    However, the dungeons this expansion have been so boring. Its just 2 trash waves then boss, every time. Some of the bosses do have interesting mechanics and the Endwalker dungeons do feel harder but doable if you know what you are doing but...

    There is no exploration in these dungeons, they don't feel epic and remind me of Final Fantasy XIII a little too much, an endless hallway with very little variation. Visually some of them are stunning and its a shame they are so formulaic.

    I think one of the ways to remedy this is to make dungeons different lengths, have 4 or 5 bosses or have them with optional bosses. This game does easily beat out WoW but the reason WoW did so well was the compelling dungeon design, with different numbers of bosses and call optional bosses. (Some of my favorite dungeons were Deadmines, Mauroden etc) because they may have been longer and sub-optimal but it didn't feel like game designers created it, it felt lived in, like REAL hideouts and caves.
    Dungeons exist primarily for tome farming and so players who just want to get their tomes and get out have been pushing us more and more towards formulaic for years.

    We've got optional paths in The Thousand Maws of Toto-Rak, which is one of the least popular dungeons in the game. We've got optional treasure rooms in The Sunken Temple of Qarn that nobody has bothered to open in years. The Aetherochemical Research Facility kinda has four boss fights, and people grinded the heck out of it back in the day, I don't think it's very popular now though.

    Before they try to add anything interesting to dungeons they need to do all the math for how many tomes per hour it'll give, if they want the majority of players to ever want to interact with it.
    (0)

  7. #17
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by zcrash970 View Post
    Devs are afraid to experiment so yeah
    Nah ppl here whined too much about "hard" dungeons that weren't actually hard and just had unique or uncommon area mechanics in them like Aurum Vale, Qarn, Cutters Cry, etc...

    They also whined about ppl wanting to take side paths to get the additional chests...
    (10)

  8. #18
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I would love more dynamic design for dungeon content, but the most vocal part of the community has nothing but contempt for them and would throw an unbelievable tantrum should we get anything other than what we have now. There also has to be something worth getting out of these dungeons, and the reason older ones like the thousand maws and Qarn dont get any mileage out of their extra chests and areas is because the things you get from them are useless now. If extra chests dropped something useful, like Tomes, then people would want to seek them out.
    (0)

  9. #19
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,371
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by kejakalope View Post
    They've tried exploratory dungeons before. The majority of the players hate them, and the ones who do engage the only successful ones... speedrun them (PotD, HoH).
    wait, where that's coming from? Quarrymill is always very busy with people, and I never saw folks hating them either ingame or around online communities... Quite the opposite, I've seen a dissatisfaction for ShB not having one.

    The only reason why I tend to avoid both PotD and HoH nowaydays is that I'v ran them ad nauseum already during their respective expansions... There's only so much just 2 deep dungeons can achieve.
    (1)

  10. #20
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Lily_Skye View Post
    we need mythic plus dungeons
    (11)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

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