Nah ppl here whined too much about "hard" dungeons that weren't actually hard and just had unique or uncommon area mechanics in them like Aurum Vale, Qarn, Cutters Cry, etc...
They also whined about ppl wanting to take side paths to get the additional chests...


That's part of the problem, yes. But the devs really do not like to take risks in design. They keep to a very strict formula in content
Last edited by zcrash970; 01-06-2022 at 01:21 AM.
I'm just some guy...
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