Quote Originally Posted by Larirawiel View Post
There is another thing you could try: use the Vulkan API instead of DirectX 11. The Vulkan API is less CPU consuming than DirectX 11.
Tried, made no difference.
(video looks different though)


Quote Originally Posted by XenophineEX View Post
If you have an amd processor the game is not using all your cores, and is bottlenecking itself. Easy fix is too overclock your cpu till the official fix comes through. Luckily for AMD even if something is only using 2 cores, if you over clock enough you can get as much throughput as using all of them. To test this, try setting affinity to 2 cores in the game. Watch magic happen and stutters fade away... (till the credits... the credits always stutter... apparently a black screen and a woman singing is too much) (the flashy fight that rings of god of war not so much... smooth sailing... its the credits... the true killer of enjoyment.)
Tried, setting to 2 cores made video heavily lag, can barely control character. Setting to anything between 3-8 made no difference to stuttering at all.

Don't know why I even try anymore.


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For those theorizing about CPU stuff, an information I don't know you're considering is related to CPU temperature. Someone posted an explanation before here I think, they called it CPU throttling or something.
For me, when CPU temperature gets to 75ºC or above, it's most guaranteed to stuttering to occur, then after a few seconds (I think the system makes CPU reduce speed or something to reduce temperature), stuttering stops and temperature lowers to 70-72ºC.
That's a situation where, for me, stuttering is guaranteed to happen, but it can happen at pretty much anytime too, even in lower temperatures.