Quote Originally Posted by Larirawiel View Post
OK, i have read ~50% of the thread.

It seems that the vastly majority of people with that problems has an AMD Bulldozer CPU. The problem is, this CPU architecture is very ... special. The cores of these CPUs are not full fledched cores. Many units are halved and then shared between them. An "8-core" Bulldozer has only 4 floating point units. And if the floating point unit is busy then one halved "core" has to wait etc. And 3D-games utilize floating point units of a CPU a lot because all 3D-scenes are calculated with floating point numbers.

OK, this is propably not so easy to fix and i guess they will need some special code only for Bulldozer CPUs. Increasing the sound buffer could soften the problem but you could also notice some sound delay. Another fix could be installing a real hardware sound card.


Cheers
People tried using external sound cards and it didn't fix the issue for them.
I'm not tech savvy so can you explain to me why i had no issues with sound during shadowbringers? If bulldozer is so uniquely bad with floating core whatevers but it worked fine in shadowbringers it means they changed something about the way the game uses those floating core points right? Why are other games i play have no sound issues? And most bizarrely, why is camera facing the front side of my character completely fixes the sound stuttering? What is the game trying to calculate with those floating core points but only when the camera is facing the back of my character?

I dunno, to me personally it seems like they broke something in the audio engine they use with endwalker patch. It's broken for everyone, but it's only noticeable for people with certain cpus. In which case instead of giving us bulldozer specific fix they should optimize their audio engine so it doesn't tax floating core points so much or whatever. Just like other every other game including final fantasy 14 from a november that sounded perfectly normal.