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  1. #1
    Player
    XenophineEX's Avatar
    Join Date
    Dec 2021
    Posts
    52
    Character
    Xenophine Ex
    World
    Siren
    Main Class
    Dragoon Lv 82
    Quote Originally Posted by Faafetai View Post
    I have not had the audio stuttering bug yet, but I am still in post shadowbringers and fear it will become an issue in the future. I decided to post on this thread due to another issue that is directly related to this one, which is all of the sound does not sound as it use to. Every sound is washed out and lowered, I am assuming this is due to making preparations for those wishing to purchase simulated spatial audio. I will never purchase this 'feature' offered, and would like for all of my sounds to be returned to normal. It is most notable in the music sounding far away in every dungeon I am assuming to make it feel as though the audio is coming from far away from your characters sounds that are being produced. It is horrible if you do not wear headphones, and I will not be made to purchase something to fix these issues either.(that is if they fix it only for those who purchase their product and not for everyone else who is playing the game) I will just end my subscription.

    Some of the sound changes are okay but some sound as if you have the treble booster on max setting. I can't fix this as I could on a radio or something through audacity when mixing music. I think the term is tinny, like a tin can. Many sounds just sound way to far away despite them being made by your own character with a camera right behind when just going through a dungeon. I am unsure if I am explaining this well, but it is a issue that is common when listening to remastered music from the 50s, 60s, and 70s. Some just sound way off, and it makes it hard to hear certain instruments. The biggest most notable I could give would be listen to The Twinning music on youtube, than go into the Twinning and you will hear how off it sounds at least to me. I tend to be a bit sensitive to some of the changes in sound. It does however sound normal in say Ishgard when just relaxing and sitting down listening to the music.
    Yep they messed up the entire audio system to sell new features on "audio immersion" kind of ironic... they messed up all the audio trying to make it sound better. They tried to make it sound so good you had to pay for it but even those that have bought it are reporting the same issues... it is sad really.

    Main fix for you in particular is moving positional audio from the camera to 100% on your character. Everything past that requires steps we have been talking about in length here.
    (0)
    Last edited by XenophineEX; 01-07-2022 at 08:16 AM.

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,608
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Faafetai View Post
    I have not had the audio stuttering bug yet, but I am still in post shadowbringers and fear it will become an issue in the future.
    If you aren't getting it now, you probably won't get it. It's not limited to Endwalker zones. It's happening across the game.
    (3)

  3. #3
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Faafetai View Post
    I have not had the audio stuttering bug yet, but I am still in post shadowbringers and fear it will become an issue in the future. I decided to post on this thread due to another issue that is directly related to this one, which is all of the sound does not sound as it use to. Every sound is washed out and lowered, I am assuming this is due to making preparations for those wishing to purchase simulated spatial audio. I will never purchase this 'feature' offered, and would like for all of my sounds to be returned to normal. It is most notable in the music sounding far away in every dungeon I am assuming to make it feel as though the audio is coming from far away from your characters sounds that are being produced. It is horrible if you do not wear headphones, and I will not be made to purchase something to fix these issues either.(that is if they fix it only for those who purchase their product and not for everyone else who is playing the game) I will just end my subscription.

    Some of the sound changes are okay but some sound as if you have the treble booster on max setting. I can't fix this as I could on a radio or something through audacity when mixing music. I think the term is tinny, like a tin can. Many sounds just sound way to far away despite them being made by your own character with a camera right behind when just going through a dungeon. I am unsure if I am explaining this well, but it is a issue that is common when listening to remastered music from the 50s, 60s, and 70s. Some just sound way off, and it makes it hard to hear certain instruments. The biggest most notable I could give would be listen to The Twinning music on youtube, than go into the Twinning and you will hear how off it sounds at least to me. I tend to be a bit sensitive to some of the changes in sound. It does however sound normal in say Ishgard when just relaxing and sitting down listening to the music.
    Yeah, this is what bothers me the most, actually. This problem may be fixable, but even without this problem, the audio itself is still wrong. However, I don't have that same problem you do with the music, so that's weird, although the music is somehow a bit different for me and the sound effects are a little too "distant" for me too though probably not as much as you. Guess it makes sense that wrong audio would manifest slightly differently for each person.

    Quote Originally Posted by HeavenlyBrush View Post
    Glad they managed to find the culprit and we even have a potential timeline now. Really hoping next patch isn't 6.1 though ><
    As a side note after enabling hpc and disabling amd power saving options for my cpu in bios i feel like i started encountering less stuttering. Trial 2 still stutters a lot but for example i spend almost 3 hours in p1s yesterday with no stuttering at all.
    Oddly, I've had no stuttering at all in the First or Second Circle even with Listening Position at 60. And I'm the one with the 12+ year old CPU. Can't explain it.
    (0)
    Last edited by Teiren; 01-08-2022 at 08:25 PM.

  4. #4
    Player
    HeavenlyBrush's Avatar
    Join Date
    Dec 2021
    Posts
    10
    Character
    Nicky Harowa
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Teiren View Post
    Oddly, I've had no stuttering at all in the First or Second Circle even with Listening Position at 60. And I'm the one with the 12+ year old CPU. Can't explain it.
    I think at this point there are just some sound effects or areas that are affected way worse than others. For example EW trial 2 both normal and extreme have issues for me and holminster switch is just unbearable during the 1 by 1 trash packs section before final boss. If some specific sound effects or combinations of sound effects ON TOP of older cpus were causing issues i think it would explain why it took so long to pinpoint the culprit.
    (0)

  5. #5
    Player
    Providence_'s Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Florida Man
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    As a general tip to help folks cope with this until it's fixed - through trial and error I've found that, generally speaking, activating the immerse audio trial seems to fix issues outdoors and in content with lots of players, but causes much worse clipping in indoor areas (especially tiny instances like rising stones, red ruby office etc). I've been pretty much toggling it on and off to get through the game without issues - albeit occasionally getting caught out when an msq cutscene takes me indoors/outdoors somewhere without an opportunity to change settings.

    my very uneducated guess here is that the spatial audio calculates sound bouncing off walls and stuff, which gets intensive in an enclosed space.

    For the record I'm using an FX-9370 OC'd to 4.7Ghz.
    (1)

  6. #6
    Player
    GutsyBoozetank's Avatar
    Join Date
    Mar 2015
    Posts
    24
    Character
    Mio Mina
    World
    Balmung
    Main Class
    Alchemist Lv 71
    What happens when the free trial runs out, such as mine did yesterday. I don't feel it's right that I have to pay just to have the audio be slightly better. I will say that the audio stuttering is even worse with the trial expired. They should make the spatial immersion free until they can fix their issue.
    (1)

  7. #7
    Player
    minopoki's Avatar
    Join Date
    Dec 2021
    Posts
    68
    Character
    Poki Epocan
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Both Soken and the Japanese rep mentioned the next patch. As far as know there aren't fixed dates for the next patches yet (as there were for 6.01 and 6.05), there being just the information that 6.1 is gonna be out before the end of the first quarter (so, by the end of March, probably).

    For those who have been here at the beginning of other expansions, is there a chance of being an extra patch before 6.1 (like a 6.08 or something)?
    Or for all other expansions, has it always been X.01, X.05 and then X.1?
    (1)

  8. #8
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,562
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by minopoki View Post
    Both Soken and the Japanese rep mentioned the next patch. As far as know there aren't fixed dates for the next patches yet (as there were for 6.01 and 6.05), there being just the information that 6.1 is gonna be out before the end of the first quarter (so, by the end of March, probably).

    For those who have been here at the beginning of other expansions, is there a chance of being an extra patch before 6.1 (like a 6.08 or something)?
    Or for all other expansions, has it always been X.01, X.05 and then X.1?
    I guess they are able to pull out "emergency patches" when they are needed. Patch 6.01 was also an ad hoc patch because of this disconnect thingy every 15 minutes and 30 seconds. I can imagine that they could make a 6.06 patch or something very fast when they have a solution.


    And the informations from the japanese forums are very interesting. But they are too vague and i can only speculate what the reason for the sound issues is. It seems to me that they have accidently or intentionally chosen a data type for sound processing which is calculated very slowly on some CPUs. It is comparable to when you calculate 64 bit values on a 32 bit CPU. A 64 bit CPU will be faster because it has 64 bit registers and can calculate 64 bit values directly. A 32 bit CPU must split the 64 bit value into two 32 bit values an then make the calculation twice for every 32 bit value. And this is a very simple view on this. You have also to consider things like addition carry over and if you do multithreading then you have to atomic lock the whole calculation because "tearing" could happen etc. This makes 64 bit calculations on 32 bit CPUs way slower.



    Cheers
    (0)
    Last edited by Larirawiel; 01-07-2022 at 09:30 PM.

  9. #9
    Player
    Nommers's Avatar
    Join Date
    Dec 2021
    Posts
    63
    Character
    Naamah Qhemnu
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Larirawiel View Post
    And the informations from the japanese forums are very interesting. But they are too vague and i can only speculate what the reason for the sound issues is. It seems to me that they have accidently or intentionally chosen a data type for sound processing which is calculated very slowly on some CPUs....
    I might be totally off-base on this, but this seems to line up with what RinKaenbyou was saying here: https://forum.square-enix.com/ffxiv/...=1#post5794011
    (1)

  10. #10
    Player
    rojimboo's Avatar
    Join Date
    Jan 2022
    Posts
    8
    Character
    Thus Rojimboo
    World
    Zodiark
    Main Class
    Lancer Lv 55
    Does anyone know if FFXIV on Windows can take exclusive control of the soundcard? Has anyone tried and tested to check that box in sound card properties?

    I know there's a fix coming, but I'm just wondering if this could be fixed for Windows users ahead of time already, as it is for Linux users
    (0)

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