While this isn't solid confirmation, I have been fairly confident that this new "feature" has been at the root of the problems. I really don't want to have to buy some software just to play the game with sound on again. :<installed the immerse spatial audio plugin - 100% fixed the problem and no popping, stuttering and so on as before... deactivating it ingame directly made the bugs return.
So basically for those affected installing the plugin could solve the issue - Downside however - general effect and soundquality lowers thanks to the plugin and it costs after trial version is over
The problem is really that they -were- working on a fix. They thought that the changes they implemented with 6.01 would fix the problem. Unfortunately, the changes just made it all worse. So, so much worse...Yeah the problem has been heard after 20 days of silence. Imagine when they are gonna release a fix if they JUST NOW started researching the issue - if they even end up succeeding. For now enjoy having to play through the game in silence, I'm sure that's gonna help you get invested in the story of it.
Plus, we're running into the whole Endwalker launch server issues, the holiday weekend coming up which means short-staffing issues, and all of that. It's going to be a not-fun time for a couple weeks yet, I imagine.
At least it has been heard of and it will be addressed. You are very much skeptical, and I do understand, but you are very much underestimating Square... You are free to take a break if its really bothering you and come back laterYeah the problem has been heard after 20 days of silence. Imagine when they are gonna release a fix if they JUST NOW started researching the issue - if they even end up succeeding. For now enjoy having to play through the game in silence, I'm sure that's gonna help you get invested in the story of it.![]()
To follow up on my previous post. I played for a few hours after reducing in game fps to 15. It brought my issues more in line with what others have described. Fps drops are almost non existent but I still hear the audio stuttering. Having the camera face my toons back starts the stuttering. Keeping the mob between the camera and my character stops the stuttering. I also have listening position and all other audio settings at 100. Was able to do quite a bit of msq with almost no issue. Hopefully this will help others with the fps drops.
Last edited by Au-ro; 12-23-2021 at 09:34 AM. Reason: Added more info
I definitely agree, the sound engine must have gone through change in order to support the spatial audio sound through a plugin. For me personally it has remedied the issues prior to 6.01 (on launch), however only switching to dx9 afterwards was something that completely annihilated the issues, BUT game looks awful with those graphics not gonna lie.
Imagine defending a company that has released a damaged product that you had to buy. Maybe the audio issue isn't as bad at your end but for me it's horrendous. Even Blizzard wouldn't dare to fuck up this badly - maybe that's why PTR and BETA are worth the hassle, huh? Don't mind me though, it's forbidden to point out obvious mistakes of SE as they are the new saviours of the genre as some would like to proclaim. I'd love to be proven wrong but somehow I just know it's gonna take em forever to solve this bug.
Nice to see acknowledgement finally! Makes me a bit irritated that they're telling us to try things a majority of us already have, but it checks out. Just really really hope this gets resolved asap.. trying to stay positive about it. Still think it was super irresponsible to launch their paid audio service at the same time as an entire expansion. We shouldn't have to pay a fee for working audio on top of our sub.
Here's to an eventual fix, & hopefully, our chance to enjoy Endwalker to it's fullest.Cheers.
Squenix; Please fix the audio issues you directly created with the release of Endwalker & Spatial Audio. I'd like to play the game I paid for with the lovely audio on, not off.
I have found turning "Ambient Sounds" to 0% fixes the problem for me. Try giving it a shot and see if it helps.
I mean expansion launch as any other has its issues, and its apparent that you are new here, and there have been issues before on other launches as well, and most ,if not all have been addressed and resolved. I do not know what policy Blizzard these days have when it comes to resolving the issues with their own game, but I am positive it is not the same as here. Fair enough tho and I hope they fix it so you can continue in your journey palImagine defending a company that has released a damaged product that you had to buy. Maybe the audio issue isn't as bad at your end but for me it's horrendous. Even Blizzard wouldn't dare to fuck up this badly - maybe that's why PTR and BETA are worth the hassle, huh? Don't mind me though, it's forbidden to point out obvious mistakes of SE as they are the new saviours of the genre as some would like to proclaim. I'd love to be proven wrong but somehow I just know it's gonna take em forever to solve this bug.
I tried this yesterday, but it doesn't work (for me, at least). It is 100% the positional audio. I can notice it when using Dyskrasia - the fact that each of those laser "hits" gets pinpointed all around my character causes the positional audio to crap out and break the entire sound engine after 2-3 casts at the very most.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.