Only 150 dps buff LOL
Only 150 dps buff LOL





I'd love to come with a more complete comment later, but as a short update (only level 84 lol), I've been still having fun with the job but I also feel like if this was the level 70 job or especially 60 the job would be like "WOW" but since this is 80 plus I can see how some feel it's a bit "quite straight forward". Currently I just make sure not to put Ifrit too close to not be able to use fast cast, otherwise it's usually fairly strict rotation.
Though I don't really feel compelled to have a hectic job, I recall the HW dark knight and was like "wot the thal's halls is this?" lol. Yet some people loved that. Still not negative feelings for the job, and am definitely loving the more primal focused attack structure (and am drooling for 86 and 90), but also just interested to hear what people are thinking. Personally I think the current foundation is pretty solid (as in from this point you can make changes and it wont feel like a tightly wound spring that might snap, I think from here we could be in a good spot for any fine tuning players / devs feel needs done). Saw some neat ideas to get the other three egi, balance concerns, etc.
Generally I just think FF Summoner (sans ARR lol) is a dang cool concept so I love SE constantly trying to up this job (and visually I think they're really on the right path now).
For other people's context:
Which interestingly is feedback I saw here in the thread, that phoenix had nerfed damage. So, one may say they listened / are listening. Of course one might say "NOT ENOUGH" lol, but usually they don't make substantial changes too quickly (not that 'that' will make anyone feel better until better changes are done, just.. not surprised it was just that).
Last edited by Shougun; 01-04-2022 at 04:57 PM.
"Only the stupids like new summoner hohoho." Jog on mate.Well to be fair I think most endgame players like new SMN too. It's really only the top players (and I mean top as in mentality, because I know a lot of players who don't have time to raid hardcore but still love to perform well and use their brains) that dislike new SMN.
There is a huge gulf between the two though. The top raiders I know basically never interact with the wider community because, to be frank, parts of the community makes us lose brain cells when we read their illogical comments. So the dissatisfaction with new SMN really is not something that regular players would even notice because, well, there's this gulf.
SMN Mains looking for things to do:
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I know that a lot of people aren't happy with the fact that it's no longer the pet class that we can remember (bye bye Egi + Choco party). Not to mention that our carby is now more of an aesthetic than a fighting companion. But, I've been playing around with SMN for a bit and so far there are a few pros and cons there for me.
Pros
- It finally feels like a summoner class/job. For those that have been around since 2.x, we all know the pain that was 2.x SMN/SCH and having to reallocate your points whenever you changed jobs. And with every update to smn, it always felt like the dev team could never get it right separate it from sch.
- We're no longer bound by the "Holy Trinity" system. This opens up the possibility for new summons such as Ramuh, Shiva, and Levi in future xpacs.
- No more having to build up a gauge for that big attack with Bahamut or Phoenix. Bahamut is right there for you to open with and then Phoenix right after you cycle through your first round of the three elements.
Cons
- Carby's just there now. Yeah sure, he can give us a barrier now, but that's it. No attacks or anything. I understand if they may have wanted this new version of summoner to be simple, but Carby feels pretty useless now just being there. I feel like I have two minions out now, it's just that one has to be out in order for me to use my other summons.
- Ifrit, for the love of Hydaelyn, who in their right mind thought that it was a good idea to add a casting time to Ifrit's attacks? This feels like Heavensward BRD. And they feel pretty underwhelming. To be on a casting time and only have two charges, I personally feel like Ifrit's attack should hit at least a bit harder than Garuda's and Titan's. Maybe not on the level of Bahamut and Phoenix, but you get the idea.
- Phoenix is limited to one big attack. Maybe my memory is wrong, but I could've sworn that 4.x - 5.x Phoenix you were allowed to at least crank out two big attacks while rotating in Phoenix's regular attacks. Now it's just one big attack and then P1+P2+P1+P2 until Phoenix's timer runs out.
- Why is Physick's potency still so low? I'm not saying bring it up to par with any healing class cure spells, but geez. I make out better letting my Choco heal me. Heck, even Alphanaud heals better than us, lol.
That's all I can think of so far as I'm still just a level 85 smn, but I might update this once I reach 90.
Last edited by Evogolist; 01-05-2022 at 12:00 PM.


I actually enjoy the new SMN. Then again, I hated the old, so anything is better for me.
It's also cool that you can glam carby as any of the former egis and colored cabys. Love my Ruby.

After repeated and extensive playing, I have no idea how this rework can be considered "good". You have no room for improvement, the class design itself prevents it. As long as you press buttons and don't pull out Ifrit at a bad time, you are doing the best you can.


lol @those complaining about new summoner being boring. it was obvious if they ever make summoner close to what it was in other games that ends like this




Loving the new summoner now I just wish the summons would stay a little longer but overall much prefer it ^^
Just wish Carby would do something..
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