I think it's the best iteration yet but only once you hit 90. It finally feels like how a pet class should but could use more summons like Alexander or Odin. Basically in essence, keep going on this path and adding more summons like XI.

I think it's the best iteration yet but only once you hit 90. It finally feels like how a pet class should but could use more summons like Alexander or Odin. Basically in essence, keep going on this path and adding more summons like XI.


A pet class should have...no pets? No pet controls? You get one enkindle per minute of direct 'pet' input.




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]





I think new SMN feels impactful and it feels like a summoner. It's kinda enjoyable to play but it is VERY simple.
I wish SMN had this little extra to add to the complexity of the rotation. It doesn't have to become a hard job but something to make it abit more engaging.
Plus I wish there was more of a reason to change up the rotation of the 3 primals.
I also kinda miss dots, but maybe i only miss them because the job feels kinda empty.

I wish there were a few more oGCDs to weave. As far as a DoT, I wouldn't mind one. They could make it Ramuh themed, have you summon Ramuh during the cast to apply the DoT.
I also wouldn't mind getting some cast times back in exchange for some more potency...it's a little silly that you only have 3 (or 2 if you use swift) hardcasts per minute...on a caster.


I think easy fix would be
Reduce demi cd to 50 seconds so you have to rotate your summons differently
Reduce demi duration to 10 seconds, we don't need more than that for 2 abilities
Change summons to be abilities instead of spells
That would bring us more complexity and cast times
and completely unsynchronize our burst windows from the rest of the party unless we forcibly drift CDs? terrible idea.I think easy fix would be
Reduce demi cd to 50 seconds so you have to rotate your summons differently
Reduce demi duration to 10 seconds, we don't need more than that for 2 abilities
Change summons to be abilities instead of spells
That would bring us more complexity and cast times


Demis would on be sync during opener and 6min window which is usually the pot window. during 2min and 4min window you could rotate your primals. Like if you have more room in your rotation you could precast splitstream and fit 2 summons into buff windows which is almost same amount of potency than demi phase itself especially if summons would be ogcd. Energy drain itself have 1min cd so it would be always on sync. That would make the job instantly way more interesting to play compared to what it is now.
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