




65 pages in and I still fail to see why the job being simplified is bad.




Because the game has too many simple jobs and not enough complex jobs, and with the rework, they removed yet another complex job. I fail to see why every single job in the game needs to be simple but that is the route they have been heading down for a couple expansions now.
Was old summoner really considered complex?Because the game has too many simple jobs and not enough complex jobs, and with the rework, they removed yet another complex job. I fail to see why every single job in the game needs to be simple but that is the route they have been heading down for a couple expansions now.
Was old machinest really considered complex?
Summoner suffered a lot from button bloat and a very long rotation that was heavily punished(more so than other classes) by a death. It also was very poorly designed in ShB until they did a small rework on the pet actions to make the class flow better.
Machinest relied on RNG to much, from the rotation, to your wild fire it was all heavily based on RNG.
Are they easier now? Yes
Do they still have issues? Yes
People stated Reaper was complex before it's release and at the beginning of the expansion. It is just a melee machinest but a nice shield, an aoe buff, and gcd instead of a pet.
Because game devs finally realized that complex jobs that require piano play is in fact not fun for majority, nor the sentiment or prestige is worth it.Because the game has too many simple jobs and not enough complex jobs, and with the rework, they removed yet another complex job. I fail to see why every single job in the game needs to be simple but that is the route they have been heading down for a couple expansions now.
We're casual gamers here. Anyone who wants some serious gaming creed and clout would choose to play a proper esport game.
FFXIV aint it.



LADIES AND GENTLEMEN, I PRESENT TO YOU, THE EXCLUSIVE FFXIV SUMMONER PIANO 3000™. WITH THIS DEVICE, YOU CAN BRING YOUR SUMMONER GAMEPLAY TO ITS PEAK. BUTTONS HAVE INBUILT LED THAT AUTOMATICALLY LIGHT UP WHENEVER YOU'RE SUPPOSED TO PRESS IT. ON TOP OF ALL OF THIS, DEVICE EVEN HAVE FEW EXTRA UNUSED BUTTONS THAT PROVIDE FUTURE PROOFING. ORDER NOW!Because game devs finally realized that complex jobs that require piano play is in fact not fun for majority, nor the sentiment or prestige is worth it.
We're casual gamers here. Anyone who wants some serious gaming creed and clout would choose to play a proper esport game.
FFXIV aint it.
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I really like what they did with summoner, although I wish the summons were all a bit bigger.
Enjoy Life you only get one.
What is there to optimize to fit everything in lolHonestly i think the intention for the rework was for summoner to be fast and flashy, with a lot of optimisation to fit everything in. But it came at the cost of any meaningful mechanics. Honestly i think they plain ran out of time with it. Each primal should mechanically feel distinct and you can see this with how they work ... Bahamut and Phoenix aside. Garuda is fast, but slowed with slipstream. Ifrit is Slow but powerful strikes, Titan is fast 1-2 rotation that actively limits OGCDS.
Its like they got the bones in place but forgot to account of sinnew and flesh. The design approach isnt the problem on a whole. Rotating though the summons and using them to change the spells cast is a neat design, but the implementation is where they went wrong. Too few OGCD's, and rotations that are overly simple. Heck if they had gone with 1-2 rotations for phoenix and Titan a, 1,1,1,1,2 for Garuda and maybe a 1-2-3 for Ifrit with some OCGD's to weave, it would make the job feel more active.
Honestly though, even if they made bahamut spells casted rather than instants, it would balance out the variance and give more to consider. Its why i dont think its wholly bad, it just needs small nudges here and there to fullly complete.
The biggest challenge they face, if they ever think to address it is to make Arcanum summons feel more like summons. I suspect they land and then imediately vanish because they wanted to differentiate them from the demi's.
Once adjustment they could make is to give the arcanums a chargable bar that mean they only do the enkindle ability if you manage to weave in all abilities ... but i dont really know how that would work in practice.
Carbuncle im not really sure what the philosophy behind him is other than a means to give Egi-Gamour without worrying about attack animations. i guess.
If anything the optimization on SMN is to figure out what to NOT fit in. It's routine for SMN to drop rites for optimal damage in the presence of downtime.


Maybe for you it's bad. For me, It's my favorite job now! I never played summoner before because I couldn't grasp it's rotation, but now, It's surpassed red mage as my favorite job!
Yes, it's easy! But there is a place for that. I love easy jobs! And liking easy jobs isn't bad in itself! It's a shame they took from you the summoner you liked, just find a new job now! They took my favorite job once as well (Stormblood samurai) and made it into an overcomplicated mess I can't like anymore. I'm personally very happy with the new summoner and I want to enjoy it like this for at least this expansion!

Some will call this unhinged... Me, I call them truth.
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