I’m not going to apologize for having my opinions, and I stand behind them. When you join a PF, you adhere to whatever rules that PF leader sets. Same for statics. And it can even extend in part to DF when it comes to doing what the majority wants as opposed to having 1 player trying to force a playstyle on 3 others that do not want that playstyle. There’s nothing wrong about that; nothing about it is a “buzzkill”. If we want to talk about personal buzzkills, for me it would be forced into carrying someone who very clearly does not align with the goals of the rest of the group.
As for your displeasure at partying with me: at the risk of seeming slightly rude in my bluntness, I don’t care. I’m not here to seek validation for my opinions or actions. I don’t put stock in internet points. I’m just here to discuss and contest blatant misconceptions.
So, if you agree with the premise of “my PF, my rules” and if you dislike the idea of carrying someone through a piece of content, then why bother responding to me at all in the way you did? You clearly don’t disagree with my base premise. Or is it just because you don’t like the things I have to say? I’m more inclined to believe it’s some sort of weird personal beef with me, given that our previous interaction also had me disagreeing with your stance—and as you’ve only been lurking in this thread up until this point; and choose your moment of reveal to be a targeted response towards me. But perhaps I am just overanalyzing the situation.
For the rest of this—as far as I’m aware, I’ve never proclaimed myself to be a “beacon of the community”, nor has anyone else in this thread that is “pro-parser” or “pro-picking-who-I-want-to-do-high-end-content-with”. They’re just responding to the obvious issue illustrated in the OP, in addition to debating the various misconceptions that surround parsers. In all honesty, this isn’t a new conversation. It’s been discussed at length throughout the years I’ve been on here—and neither side has really changed much. But when you’re bored and waiting in 2,000 to 3,000+ queues, guess you gotta pass the time somehow. That’s the reason why I’m in here.
When it comes to private statics and player-made PFs, gatekeeping is acceptable. We all have the right to choose who we play with when it comes to either of those. Even in randomly matched DF parties, we have the right to choose who we play with. People are free to kick those who don’t contribute to the majority goal just like they’re free to leave a party that clearly doesn’t share their goal, and spend 30 minutes in the Gold Saucer, crafting, gathering, talking with friends, or whatever else they want to do.The only reason I've been watching this thread is because I do agree with people who say that parsing should not be used to gatekeep people. Unfortunately, as I've came back from my first time leaving the game, I've started to realize again the reasons I left and it is a little disappointing with how this community behaves.
I’d have to agree that it is quite disappointing how some people in this community behave. Like attempting to force their way into statics or PFs that very clearly are above them or have different goals from them instead of searching for one more in line with their playstyle or level of skill; or insisting that players blindly report certain PFs because “reasons” or “they’re doing something I personally don’t like”. Or because they believe they’re being righteous in the crusade against third-party tools.
This tells me that you don’t understand how parsers, logs, or performance analysis tools work at all. Parsers do not “play the game for you”. They aren’t a script or a bot. They read Battle Log data and compile it in an easy-to-read format. A glorified calculator. That’s literally all a parse is. That you seem to think they play the game for a person implies you have no idea what you’re talking about. Or you’re just trying to spin some kind of weird strawman argument.
To improve, you first need data to show or tell you what you’re doing wrong. This game does not provide that. If you have been reading this thread and my previous responses—which, your response to me implies that you have—then I already explained how lacking in performance feedback this game is; and it has been a major criticism of mine since I started trying to better myself back in 2016. Even the best indication it gives (enrages) are incredibly vague and will not tell a person or party what the exact problem is.
How do you learn from a problem if you have no idea what it actually is? Once you have the data on-hand, then you can analyze it and pinpoint your mistakes and errors—and then rectify them. That is how you learn.
I don’t know what morality really has to do with any of this, so I’m a bit confused on that part. Just because you use tools to learn doesn’t mean you’re shattering your moral compass… As far as I’m aware, the easiest way to learn from things like rotational mistakes and errors is to analyze when and where said mistakes happened, and learn not to do them again. But you can’t do that unless something points you towards them.Maybe I'm just someone of the morality that I want to get better on my own. Growing and learning, not be told by a program that I should've casted F4 when I casted F1. If you need Discord to have someone shouting where to move in a raid, do you really deserve the reward at the end? You didn't learn the fight, you followed a marker.
Good luck!
As I said: this game will not tell you that you should have used Fire IV here or there over Fire I or Blizzard I or literally any other skill in your arsenal. So you will never know that you were ever doing anything wrong because this game does not provide that sort of feedback. The only way to know is to gather data, analyze it, and then compare it to other data.
Parsers won’t yell at you “Use Fire IV here!” It requires active analysis and active implementation on your part. A far cry from a botting or script program.