If phoenix heal doesn't count as utility because healing is easy, then shouldn't Magick Barrier not count as utility for the same exact reason?

If phoenix heal doesn't count as utility because healing is easy, then shouldn't Magick Barrier not count as utility for the same exact reason?

Okay, but branching outside of the M. Ranged role; why does RDM get Magick Barrier with two effects and the P. Ranged only get reduced cooldown on their equivalent?
Gimme secondary effects on Troubadour and such.![]()




Magick Barrier lasts 10 seconds and only does magic damage. Troubadour lasts 15 seconds and does all damage.

Nooo! I knew somebody would call me on my bullshit...
Jokes aside, I do think RDM has gotten quite the arsenal of supportive tools to the job's benefit. So far, they've only stolen cookies from the WHM and BLM cookie jar, so I'm happy they're kind of branching out and using things in other jobs as well. I don't think the job needs a nerf, rather, I think SMN needs to be brought up a little bit.
Now if only they'd get more melee skills...




I agree, SMN needs to be brought up to RDM's level. RDM got a lot good this expansion, though everybody else is looking at Magick Barrier while I'm like "Look everyone! Acceleration changes! Bankable mobility I'm so happy!" I think a nerf Red Mage does need is to make Verraise incompatible with Dualcast, that way they can keep raise and they can keep swiftcast raise and the utility gets equaled out with SMN's own variant of the spell.Nooo! I knew somebody would call me on my bullshit...
Jokes aside, I do think RDM has gotten quite the arsenal of supportive tools to the job's benefit. So far, they've only stolen cookies from the WHM and BLM cookie jar, so I'm happy they're kind of branching out and using things in other jobs as well. I don't think the job needs a nerf, rather, I think SMN needs to be brought up a little bit.
Now if only they'd get more melee skills...


Because mitigation is always good because it can make a difference in a raid wide and mechanics.the problem with healing is it really easy to cap the party hp with just oGCDs or one GCD even in healing extensive fights.
But even if Phoenix Regen would be useful it's on a 2 minute CD that you have to use when the CD is up because you can't delay your rotation
Last edited by zcrash970; 01-01-2022 at 08:25 AM.
I'm just some guy...
Simpler question: Would you rather have a Phoenix heal (700 potency total, at a 100-potency tickle per tick) of forced rotational timing or 10s 10% raidwide mitigation with a minor healing bonus effect?
That seems quite reasonable. Balancing towards the jobs whose rDPS is already ahead of RDM, accounting for non-rDPS utility, seems like it could lead to power creep. Where BLM and RDM are already at is likely a better target.
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