Results -9 to 0 of 62

Threaded View

  1. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Hmm, it's an interesting argument really.

    RDM brings Embolden : Increases own magic damage dealt by 5% and damage dealt by nearby party members by 5%. Duration: 20s
    SMN brings Searing Light : Searing Light Effect: Increases damage dealt by self and nearby party members by 3% Duration: 30s

    RDM has Magick Barrier : Reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5%. Duration: 10s
    SMN has Radiant Barrier : Radiant Aegis Effect: Creates a barrier around self that absorbs damage totaling 20% of your maximum HP. Duration: 30s

    RDM brings Vercure : Restores target's HP. Cure Potency: 350
    SMN brings Everlasting Flight : Gradually restores own HP and the HP of all nearby party members. Cure Potency: 100 Duration: 21s
    SMN also has Rekindle : Restores own or target party member's HP. Cure Potency: 400 Additional Effect: Grants Rekindle to target Duration: 30s
    Rekindle Effect: Healing over time when HP falls below 75% or upon effect duration expiration Cure Potency: 200
    Duration: 15s


    Both can cast raise though RDM can do it more quickly. The thing about raise though is once you move past learning and up to farming its less of a requirement. If people are dropping like flies during say an EX Farm Group, something is wrong.

    IMO, RDM and SMN are pretty much on par with one another in terms of utility.
    (13)
    Last edited by Dyvid; 01-01-2022 at 01:28 AM.