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  1. #1
    Player
    Adelx's Avatar
    Join Date
    Nov 2021
    Posts
    14
    Character
    Adelia Soul
    World
    Odin
    Main Class
    Summoner Lv 90

    The game is very easy

    Henlo and don’t get wrong i am not a hardcore raider etc .. but really the game is become easier and easier everytime !

    Simple is not bad but not in this boring way..
    Look at the game 2.0 and 3.0 was suffering to learn summoner but was rewarding me ..

    Now what ? A fully casual game ? A 3 or 5 jobs hard to play ?

    I loved FFXIV to the gameplay but now i don’t know what is this game.

    The question is : why SE keep making the game easier more and more ???

    Thanks for reading
    (18)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Adelx View Post
    why SE keep making the game easier more and more ???
    Because SE is going the poor way to cater the masses and to safe themselves a bunch of efford. It´s all about glam and animations, not about gameplay. And they do themselves a favor with all the homgenization, so they don´t have to balance much. Since the majority of players don´t even care for a better gameplay but animations, it´s a win / win for SE.
    (27)

  3. #3
    Player
    Adelx's Avatar
    Join Date
    Nov 2021
    Posts
    14
    Character
    Adelia Soul
    World
    Odin
    Main Class
    Summoner Lv 90
    Oh really .. so a greedy compony won again and time to milking the cow ( game ) !

    Yeah glam and animation are good but what is the point is the gameplay is boring ..?

    Its my first time i lost the desire to play after they deleted my class ( old summoner ) and making other dps jobs easier and easier to play !
    (3)

  4. #4
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ssunny2008 View Post
    Because SE is going the poor way to cater the masses and to safe themselves a bunch of efford. It´s all about glam and animations, not about gameplay. And they do themselves a favor with all the homgenization, so they don´t have to balance much. Since the majority of players don´t even care for a better gameplay but animations, it´s a win / win for SE.
    I see this point of view thrown around a lot recently within the ffxiv opinion sphere.
    In my opinion, square has thrown out tedious and clunky designs,not difficulty.
    Yes, summoner and reaper are both examples of simpler classes. They are also both new, give it some time and square will likely add depth to those.

    I would pose the question whether difficulty shouldnt come from encounters, rather than jumbling clunky class mechanics like summoner used to be.

    In any case, I feel people are currently viewing this topic through hyperbole. Look at monk, its harder to master now than before. Samurai has more abilities to spin. Blm still requires excellent encounter knowledge. Ninja still is piano exercise every trick attack and very punishing to mistakes.

    Many QOL changes. Not that much lowering of difficulty that I can see.
    (22)
    Last edited by Quyn; 12-25-2021 at 09:20 PM.

  5. #5
    Player
    Adelx's Avatar
    Join Date
    Nov 2021
    Posts
    14
    Character
    Adelia Soul
    World
    Odin
    Main Class
    Summoner Lv 90
    I agree with SAM and they added depth to RDM aswall.

    And yes the old summoner was clunky but for some reasons was soo fun !! + you were can to notice the different between the good player and bad player.
    (2)

  6. #6
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Quyn View Post
    I see this point of view thrown around a lot recently within the ffxiv opinion sphere.
    In my opinion, square has thrown out tedious and clunky designs,not difficulty.
    Yes, summoner and reaper are both examples of simpler classes. They are also both new, give it some time and square will likely add depth to those.

    I would pose the question whether defficulty shouldnt come from encounters, rather than jumbling clunky class mechanics like summoner used to be.

    In any case, I feel people are currently viewing this topic through hyperbole. Look at monk, its harder to master now than before. Samurai has more abilities to spin. Blm still requires excellent encounter knowledge. Ninja still is piano exercise every trick attack and very punishing to mistakes.

    Many QOL changes. Not that much lowering of difficulty that I can see.
    Don´t know if i can take your claims serious.

    - MNK is clearly not harder to master. You´ve way less stuff to do, miss skill-ceiling based on positionals, you can adjust easily in worst case szenarios with your rotation. It has no depth left.

    - SMN and RPR won´t get any depth. The dumbdowns are real for years. Tanks haven´t become any depth, they got even more braindead. MCH is still anywhere, meanwhile MNK and summoner got dumbdown´d too. You might call it clunky, but nothing is more boring than having perfect rotations with perfect alignments to everything.

    - QoL changes are able to lower difficulties. Stuff where you needed the perfect timing, where you had to delay something or needed the best spot available, is gone thx to "QoL changes". War and Drk for example wanted to get 5 attack in Inner Release and Delirium. So you needed x amount on sks to get behind this possibility. It´s gone. Or Mnk always had to take care for positionals, had to make use of RoE at some points or needed to react of tank-mistakes, that´s gone. And the list goes on. I don´t even know why ppl still theorycraft about the best options availabe on a bunch of classes. Like 10 DPS more because you use something like double-phoenix on MNK? Seriously?

    The simplification and homogenization for the least amount of efford in kind of balancing and the borderness of perfection is real. There are no classes left which needs a bit of skill. Even when the skill-ceiling on SAM means "eat every damage possible when third eye is up" or "be aware that your partymember will always stay in the safespot" on BLM, then things are laughable at best.
    (19)

  7. #7
    Player
    Adelx's Avatar
    Join Date
    Nov 2021
    Posts
    14
    Character
    Adelia Soul
    World
    Odin
    Main Class
    Summoner Lv 90
    I will answer it before i ask you the question :

    Why you still playing is the game just being easier and boring ?

    For me i just love the game , glam , friends and some stuff ( the boring gameplay )

    So now will play less until see if they change or add new “fun to play” caster.
    (0)

  8. #8
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    pretty sure the game was never meant to be hard (maybe the savage? i dont know i dont play the savage)


    Quote Originally Posted by Adelx View Post
    I will answer it before i ask you the question :

    Why you still playing is the game just being easier and boring ?
    i play the game for the story, i enjoy the story its unlike any other mmorpg where the story is just secondhand, in here the story is the main focus and we the players actually matter, not just do this do that, you done? ok tq you go now, and a moment later when we meet them again, they act like this is their first time meeting zzzz

    basically i play this purely for fun, the story, the setting, atmosphere, the style, i love it, plain and simple. i dont care about the challenge, i dont care the top 1% content, i just love the world in this game.
    (4)

  9. #9
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Quyn View Post
    I see this point of view thrown around a lot recently within the ffxiv opinion sphere.
    In my opinion, square has thrown out tedious and clunky designs,not difficulty.
    Yes, summoner and reaper are both examples of simpler classes. They are also both new, give it some time and square will likely add depth to those.

    I would pose the question whether difficulty shouldnt come from encounters, rather than jumbling clunky class mechanics like summoner used to be.

    In any case, I feel people are currently viewing this topic through hyperbole. Look at monk, its harder to master now than before. Samurai has more abilities to spin. Blm still requires excellent encounter knowledge. Ninja still is piano exercise every trick attack and very punishing to mistakes.

    Many QOL changes. Not that much lowering of difficulty that I can see.
    MNK is only hard to master now if you've never played it before and you're not used to it.
    Which it was before too if we're talking about people who seem to have boosted and then jumped into it and been all like '' ermaghurd I can't member which side 2 hit on and I haev to looky at mi buff and debuff tooltips wats dat? ''.

    What exactly about MNK is difficult to master now?
    I'd say that the previous burst window was more difficult same with SAM now you can't even drift anymore there's no more real decision making to be made that actually had a real impact on your damage.
    On MNK and SAM in SHB you had to actually have a deeper knowledge of the Jobs and make decision that would decide whether you'd hit the burst window properly or not and there was more adaptation that needed to be made that added extra skill ceiling to the Job.

    I love new BLM but new BLM also got significantly more tools to cast while moving and avoid overcapping Xeno + double Sharpcasts and way longer Thundercloud procs.
    It absolutely became easier to play, a lot easier.
    Dropping your Eno timer doesn't screw you as much either.

    The changes to these Jobs have been made to make them less difficult and less skillful to play it's just objectively true.
    Maybe the reason why you thought that they felt clunky was because you didn't play them properly.
    (4)
    Last edited by Kolsykol; 12-25-2021 at 09:38 PM.

  10. #10
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Quyn View Post
    I see this point of view thrown around a lot recently within the ffxiv opinion sphere.
    In my opinion, square has thrown out tedious and clunky designs,not difficulty.
    Yes, summoner and reaper are both examples of simpler classes. They are also both new, give it some time and square will likely add depth to those.
    *Laughs in MCH and DRK*
    (5)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

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