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Results 111 to 113 of 113
  1. #111
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Common SE... don´t leave MNK in this boring design. Give us positionals back, so we have something to take care about. Blitz isn´t that hard to manage that the removal of positionals is justified and on top half of the existing Endwalker-bosses have a full-ring anyway.
    Just keep asking, when in doubt,SE may grant your wish one day...
    (0)

  2. #112
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Naoki34 View Post
    Just keep asking, when in doubt,SE may grant your wish one day...
    It worked for positionals!
    (0)

  3. #113
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lastelli View Post
    I mean, it's not like 2-3 additional buttons pressed in a minute is going to change how a job feels in terms of speed. Not to mention that MNK's CPM will probably increase by 1-2 points with the higher crit rates that we'll reach with bis, bringing it in line with BRD and SAM.

    Still, I would really like to have an even shorter GCD...around 1,7 seconds, maybe. It's not like we can double weave at 1,94 anyway, might as well go faster...
    Ability to double-weave depends on one's ping. I could double-weave fine even under Enhanced Arrow (1.68s GCD) in Stormblood so long as I was playing under VPN (otherwise, despite living next door to the server, ping was over 40 and packet loss was terrible).

    Moreover, if SE would just stop resetting the animation locks of skills upon server verification and would allow for all oGCDs to be queued, anyone and everyone could double-weave at any GCD of 1.5s or greater, since each skill has an animation lock of only .5s. (The problem, again, is server verification restarting that timer, making it effectively .5s + gap to next server poll + round trip time + one frame's delay, because of how wonkily this game is coded.)
    (0)

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