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  1. #1
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    I am not gonna come off as a douche this time, but I really do not believe they will ever come back. After playing monk for some time now and getting the rotation down, you lot are right in that it is very easy, once you just memorise the random af opener, however after that it is easily manageable.
    Though I don't think positionals are the answer here. For starters I think they could do something with RoW, by making it a 25% reduction in recast times for weapon skills. Just to give monk some much needed oomf. They could also make SSS an oGCD that increases next blitz by 30% but with a short duration buff, so you have to use it in your busy period.
    They could also change up chakras a bit too by making the two positionals you do have guarentee a chakra, just so that you get more oGCDs, along with Howling Fist as a standard AoE oGCD if elixer field must be a blitz.
    (3)

  2. #2
    Player
    WHITEOUT_93's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Ragnah Noir
    World
    Midgardsormr
    Main Class
    Monk Lv 90
    Why complain about positionals when we literally have useless abilities? Screw the positionals give me a reason to use Anatman. Make SSS, and RoW feel better to use. Fix Monks kit first. Positionals aren’t that important.
    (2)

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by WHITEOUT_93 View Post
    Why complain about positionals when we literally have useless abilities? Screw the positionals give me a reason to use Anatman. Make SSS, and RoW feel better to use. Fix Monks kit first. Positionals aren’t that important.
    - Anatman can be used in transition-phases like you´ve in the 2nd EX primal. It´ll just keep TS up, but it´s still a little damage increase.
    - SSS is a great disengage and finisher-move.
    - RoW is just a dumb side-effect buff yeah, but still a buff. Imo it´s nothing but a oGCD you hold on cooldown as you do with so many other things before (TK, EF, ST)

    Having unique skills is not an issue, it actually brings some variety and skill ceiling. It´s the same with positionals... you can grow with them and being a class with tons of mobility is fun.
    (5)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ssunny2008 View Post
    - SSS is a great disengage and finisher-move.
    hahahahahahahahahahahaa *breathes in* hahahahahahahahahahahahaha.

    SSS is worthless. If it was an ability instead of a weaponskill I'd agree with you, but as it stands, being locked to the GCD makes it a worthless disengage when all the other melee's have real disengages that are oGCD's and backstep. A minor speed boost and a half okish potency on a move thats on the GCD is not what I would call great.

    Also, as far as positionals go, they are not coming back so get used to that. Lack of positionals isn't the problem with monk anyways. Bringing back positionals isn't going to fix the clunky mechanics of blitz and the awkward burst windows being intentionally designed to be outside of the raids burst window forcing an even longer blitz phase by doing double phoenix to line up with raid burst windows. They need to fix the blitz mechanics first and do something about perfect balance before even considering something as pointless as positionals.
    (2)

  5. #5
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    hahahahahahahahahahahaa *breathes in* hahahahahahahahahahahahaha.

    SSS is worthless. If it was an ability instead of a weaponskill I'd agree with you, but as it stands, being locked to the GCD makes it a worthless disengage when all the other melee's have real disengages that are oGCD's and backstep. A minor speed boost and a half okish potency on a move thats on the GCD is not what I would call great.
    No it´s not and it just shows that you´ve no clue about "maximize your output".
    (5)

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ssunny2008 View Post
    No it´s not and it just shows that you´ve no clue about "maximize your output".
    Thunderclap is literally a better skill for disengaging and immediately re-engaging. Why would I wait for a GCD and a dps loss from SSS?
    (2)

  7. #7
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mikey_R View Post
    They were never going to make major changes to jobs in the normal raid patch, we will have to wait until the savage raid before they make changes like that.
    This isn't entirely correct. In fact this is the first x.01 patch since at least ARR (since ARR didn't have a 2.01 patch) wherein there were zero job adjustments. You could argue how major the adjustments were, but they did pull some jobs up from launching in a bad state into something viable. And given the state of the forums, very few players appear to be satisfied with the state in which monk launched. So it's fair to have anticipated some adjustments here, as well as potency changes for jobs like dancer and summoner that are underperforming in their roles.

    Quote Originally Posted by Ransu View Post
    hahahahahahahahahahahaa *breathes in* hahahahahahahahahahahahaha.

    SSS is worthless. If it was an ability instead of a weaponskill I'd agree with you, but as it stands, being locked to the GCD makes it a worthless disengage when all the other melee's have real disengages that are oGCD's and backstep. A minor speed boost and a half okish potency on a move thats on the GCD is not what I would call great.
    Six Sided Star is decent enough to use before you limit break since the windup animation for the attack is longer than 5 seconds. But I do agree that it's a largely useless skill.
    (1)

  8. #8
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    If positionals doesn't come back then i just hope they add more mech and some upgrade animation on True Strike and Snap punch.
    EDIT: Even if MNK is kind of broken right now : p ( I'm stuck doing positionals anyway ).
    (1)
    Last edited by Noraiga; 12-22-2021 at 02:02 AM.

  9. #9
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,555
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    They were never going to make major changes to jobs in the normal raid patch, we will have to wait until the savage raid before they make changes like that.
    (2)

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    All of those situations you're going to be sitting on a GCD nine times out of 10. SSS is useless and requires practically perfect timing to get any use out of a minor speed boost and its potency is not worth sitting on a GCD to use it.

    You're in the extreme minority in thinking its unique or even good.
    (5)

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