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  1. #1
    Player
    Rym's Avatar
    Join Date
    Sep 2021
    Posts
    16
    Character
    Rym Morningstar
    World
    Cerberus
    Main Class
    Machinist Lv 87







    Hmm.

    ohhhh but why are you linking max logs only are you cherrypicking for your argument you loser lmao

    I only compare myself to 99th+ percentile, I always went for max percentile in raiding in wow and that's how I'm going here as well, at the very least max personal percentile (which is how well I maximized my class personally in the encounter). Just as I did PoTD 200 floors for the challenge, cause it's fun. Just as I'm gonna do it again to get rank 1, cause it's a fun challenge for me.

    Now I'm not saying RPR isn't strong, but it's probably not as strong as a lot of people make it out to be. Probably because the difference in DPS between RPR and MCH is of 679 in one of the encounters (Zodiark), this is between supposedly the strongest DPS in the game and the weakest DPS in the game. Big difference? Not really, it's barely a 10.4% difference. And between the strongest DPS in the entire game (SAM) and the weakest DPS in the game (MCH) the difference is of 753 DPS, which is 11.6%.

    So many people are whining here like the world is ending, like they want RPR to do 2000 less DPS than it is. I hope SE isn't watching these forums.

    Does RPR deserve a nerf? A lot of classes actually deserve tuning, because they're screwed in so many ways no one even talks about it anymore. A lot of classes, which ppl who are complaining here are maining, actually deserve nerfs themselves, and a lot of other classes deserve to be buffed. But the reality is, this class balancing is very tight to the point that every class is more or less viable in every content, with a margin of difference of less than 12% between the very strongest and the very weakest.
    (2)

  2. #2
    Player
    Scuoll's Avatar
    Join Date
    Oct 2021
    Posts
    40
    Character
    Scuoll Xyz
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rym View Post

    Hmm.

    ohhhh but why are you linking max logs only are you cherrypicking for your argument you loser lmao
    I mean its literally the only setting for that graph where reaper drops from rank 1 to 2, and things like kill time/crit rng/party team comp all play a much greater effect when looking at only max rank, do you really think its a good idea to balance the game around that? I am not saying max rank doesnt mean anything, just that ranks from 95 - down are much more applicable to the average playerbase, and i think you already know what those graphs look like.

    I am not 100% sure about monk, but from my understanding the rotation/opener its currently doing is something the developers did not think about and it makes it so they do way more damage than intended or something, not really gonna talk about it since i dont understand it.

    Second of all, since you played wow i am pretty sure you realize how unfair it is for the best or in very limited scenarios probably not applicable during progression, second best damage dealer to also have the best utility skill except instant raise, while also being pretty easy to play.
    In the end it just comes back to this, what is the point of playing something like dragoon or ninja, if they do less rdps, have no party utility, animation locks, and are also harder to play on top of that? Outside of the obvious "because you like it/have fun" which is true but also invalidates every balance issue ever.

    I think for how streamlined the game is, no talents, no legendaries, stats have similar effects for all jobs, no trinket effects, the balancing could and should be better, i really dont see how you can argue for one job to be best at everything, there should be different upsides for different situations, as it is right now its not good.

    And chill with the hyperbole, absolutely no one is asking for gigantic nerfs that make the class unplayable, i wanna play some reaper myself aswell, i'd just like to see the margins tighten, if ninja/dragoon/samurai/reaper were all within 1% damage wise reaper would still probably be the best option because of party healing, which is something the other melees just dont have access to, except monk's mantra which is also on a longer cooldown and weaker.

    I also have an inkling you'd like square to not watch these forums until the job you like playing is the one on the undertuned side.
    (3)

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Scuoll View Post
    I am not 100% sure about monk, but from my understanding the rotation/opener its currently doing is something the developers did not think about and it makes it so they do way more damage than intended or something, not really gonna talk about it since i dont understand it.
    It´s laughable at best.

    Given to the graphs on balance, it´s a DPS gain from ~15 DPS in 2 out of 3 situations where you´ve a bunch of raid-wide buffs with you. Otherwise both rotations are even or the standard one is slightly better.
    On top you´ve fights like the current EX, where the rotation goes from EF/RP -> PR to PR/RP -> EF automatically cause by transition-phases. So in the first phase you sit on the normal rotation, meanwhile you sit in the 2nd way longer phase on phantom rush within the burst-window.

    It´s not that gamebreaker ppl might think. The biggest DPS numbers come with "adjust on the fly", a bunch of critluck and a sick raidparty anyway. (e.g. stuff like 3-8 DoTs in 2nd EX addphase and RDPS counted by brotherhood. )
    (0)
    Last edited by ssunny2008; 01-01-2022 at 12:38 AM.