Quote Originally Posted by Kazimere View Post
That’s merely your opinion. And no, the only parses that matter are the top parses. Those show the potential of the jobs. Reaper is more forgiving than BLM and Samurai, no doubt, but that doesn’t mean it’s blowing them out of the water. At the top the spread is within the margin of error. Same goes for monk.

Samurai and BLM are the only jobs in the game that have no party utility whatsoever. Think it’s about time they got some, then this whole nonsense of “they should do more because all they have is DPS” nonsense can just stop. Who am I kidding though, people would just argue then that their preferred job should do more because it’s “harder.”

I play all the melee, and I don’t find samurai to be particularly hard to perform with. It being less forgiving for a mistake doesn’t make it harder. It just makes it less forgiving. Reaper has a solid flow, and it’s quite refreshing to be able to not be locked in to a rigid rotation for once.
Realistically the people at 95 percentile are playing roughly the same way as the ones at the max ranking, looking at only top spots i think may be misleading because of too little data/crit rng/party team comp/kill time.

Also, i have already made this argument earlier in the thread, but while difficulty is subjective, while looking at fflogs you can clearly see reaper as a class is less susceptible to player skill than others :

if you filter by different percentiles, you can see several class move in the rankings according to ease of play, for example summoner is higher at low percentile and drg is higher at higher percentiles, if you look at reaper it is always number 1, but the lead tends to grow the lower player skill is, which means the difference between a great reaper and a mediocre one is smaller, so while reaper has some non trivial optimization stuff like double or triple enshroud burst windows, you dont need to play that well to perform close to your ceiling comparatively to other classes.

https://www.fflogs.com/zone/statistics/42/#dataset=95
https://www.fflogs.com/zone/statistics/42/#dataset=75
https://www.fflogs.com/zone/statistics/42/#dataset=40

Knowing this, i dont think its unfair to call reaper an easier job to play, and i dont even think its a bad thing, i think its good since its always going to be a broadly appealing class regardless of balance just because of looks and animations alone, but knowing this, right now its 100% overpowered, and i think that in this case the fact thats it also is easy feels exra bad, because it makes you kinda go "whats the point of trying harder for less results on other jobs".