Chances are that you don't.
I played NIN when it came out and NIN always had Trick Attack.
Granted Trick Attack has become more standardized with time but I dunno if you're under the impression that it's a more recent thing than it actually is.
If any job needs to be looked at it's NIN, nobody ever talks about NIN.



Mantra is good but for full effect requires another person to utilise it
curing waltz is also good but requires bit more coordinating
both of these are 2 minutes
Arcane crest is 30 seconds and all you gotta do is pop it before raid wide,spread,stack or cleave like in ex 2 and its good to go.
Arcane crest doesn't make healer buttons obsolete. It's used for raidwides or stack marker mechanics but it can't heal a tankbuster. If it was enough to make healers obsolete, then we wouldn't need healers for the Final Boss of Endwalker. Personally, I rather keep Arcane Crest as it is. Mantra has its own purpose when paired with healers - since it can be stacked with all sources of healing. Different strokes for different purposes. Mantra is more flexible even if it's weaker. Arcane Crest is more focused in its effect, and intentionally trying to use it on a mechanic will only cause the Reaper to get a vulnerability up debuff, which defeats the purpose of an oGCD heal.
Tanks can carry themselves from tankbusters, but that´s another issue in the game-balance.Arcane crest doesn't make healer buttons obsolete. It's used for raidwides or stack marker mechanics but it can't heal a tankbuster. If it was enough to make healers obsolete, then we wouldn't need healers for the Final Boss of Endwalker. Personally, I rather keep Arcane Crest as it is. Mantra has its own purpose when paired with healers - since it can be stacked with all sources of healing. Different strokes for different purposes. Mantra is more flexible even if it's weaker. Arcane Crest is more focused in its effect, and intentionally trying to use it on a mechanic will only cause the Reaper to get a vulnerability up debuff, which defeats the purpose of an oGCD heal.
It´s pretty much standard to have a bunch of time for healing after raid-wides, which makes AC already superior in its use. It safes healer buttons for sure. It might not be as strong as Medica 2, Physis or Asp. Helios, but it´s for free on a DPS class and won´t go into overheal that much as the others normally do.
A video with WAR / PLD / 2x RPR and 4x DNC has already been posted. It really says enough about the balancing and actual content. And it´s not some special magic to press one or another button, especially on such simple classes. The utility on some DPS classes is too strong as much as tanks are way to broken for what we get served. Since i highly doubt SE is going to buff the content, nerfs in classes are really needed. And if they buff it to the point, where DPS utility is needed, classes like BLM, SAM, DRG and NIN need some raid-wides too.
People really underestimate a 100 pot Regen. medica 2 is 150 pot, asylum is 110 pot, co and cu and both 100 pot ( both 15 sec btw), whispering dawn is 80 pot, arcane crest is quite literally a celestial opposition Regen at a 30 sec cd. It's seems like an actual healer ability then a dps utility.
Edit: arcane crest not arcane circle, whoops
Last edited by Acece; 12-31-2021 at 12:03 AM.

Funny thing about this thread. Reaper isn’t the top parser. It’s just the most represented
We already had this, you can´t just go there and be like "A handful of ppl outparse RPR on MNK or any other class". That´s not countable. Even someone with a parse of 70 might play his class perfectly, but just sit on a low parse because he has no gear, a bad group, whatever.
You´ve to look at the average across the board and away from 99 / 100 parses where MNK is a bit higher, everything from 0-98 is up to RPR. And the lower the parse-percentage goes, the tougher is RPR against everyone else on the level. On top RPR has more than the double amount of parses than MNK.
I´m a MNK main and i want it to be nerfed, that´s sure. MNK is easy to play and has some utility. It needs to be on the 3rd or 4th spot in kind of DPS in the melee category until they finally bring positionals back.
But RPR needs a harder nerf. It´s braindead to play and has even better utility. It doesn´t deserve to put out more damage than any other melee with a low skill floor and low skill ceiling. The statistics show nothing else than that.
Last edited by ssunny2008; 12-31-2021 at 01:13 AM.
MNK, RPR, NIN, DRG should all be in similar DPS ranges with the only variations being their rDPS due to raid utilities. The only reason SAM should be the top is because they only bring DPS and have no raid utilities. To say a job should have lower DPS because its "easier" to play is absolutely ridiculous and no sane person would quantify class balance with how easy or difficult a class is to play.We already had this, you can´t just go there and be like "A handful of ppl outparse RPR on MNK or any other class". That´s not countable. Even someone with a parse of 70 might play his class perfectly, but just sit on a low parse because he has no gear, a bad group, whatever.
You´ve to look at the average across the board and away from 99 / 100 parses where MNK is a bit higher, everything from 0-98 is up to RPR. And the lower the parse-percentage goes, the tougher is RPR against everyone else on the level. On top RPR has more than the double amount of parses than MNK.
I´m a MNK main and i want it to be nerfed, that´s sure. MNK is easy to play and has some utility. It needs to be on the 3rd or 4th spot in kind of DPS in the melee category until they finally bring positionals back.
But RPR needs a harder nerf. It´s braindead to play and has even better utility. It doesn´t deserve to put out more damage than any other melee with a low skill floor and low skill ceiling. The statistics show nothing else than that.
Oh and MNK's positionals are not coming back, so give up on that argument.
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