Quote Originally Posted by Risvertasashi View Post
That doesn't mean we should make it worse. Lowering healing requirements even more (which this expansion did via massive tank healing buffs) is a step in the wrong direction, not the right one.
You will still be a safety net in the vast majority of content even if they removed all the self-healing from tanks completely. Again, healing has rarely been so intense that you absolutely 100% need two healers to accomplish your task. It's true for dungeons, for fates, for eureka, bozja, pvp.

You will still be planning out your oGCD heals and doing the bare minimum you need to keep everyone alive, if that.


If you want to spam heals 24/7 then the game needs to change, nerfing tanks won't accomplish anything. Aoe damage should be more frequent, boss autos should either hit harder or occur more frequently, otherwise things will always be the way they've always been.

Healers still have a niche in that they're still the role with the most agency when things go badly. They have the best tools to save other players, make up for people messing up mechanics, etc etc. And that's why people will always WANT to have them even if they don't "NEED" them.