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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Bhearil View Post
    We gotta acept that old Monk is NOT coming back moreso considering how unpopular has been for ages, and they will force Blitz rework on our throats no matter what even if they will eventually fix some parts that are currently lacking and call it a day.
    It's still unpopular now lol. Removing positionals did nothing if anything to make the job more popular. Anyone that recently picked up MNK already has or will drop it and go play another job like RPR. I mean don't get me wrong 6.0 MNK is almost acceptable, it just needs something to occupy your time in between bursts, better Chakra and more prominent Blitz. Three changes that can be feasibly made in a mid-expac patch.
    (5)

  2. #2
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by VentVanitas View Post
    It's still unpopular now lol. Removing positionals did nothing if anything to make the job more popular. Anyone that recently picked up MNK already has or will drop it and go play another job like RPR. I mean don't get me wrong 6.0 MNK is almost acceptable, it just needs something to occupy your time in between bursts, better Chakra and more prominent Blitz. Three changes that can be feasibly made in a mid-expac patch.
    They've slowly come up, but Monk isn't the new hotness and didn't look exciting during job trailers. What did? Reaper, Sage, and Summoner. Monk popularity has been higher than many jobs I've seen, however. But what I'd say is: Just remove melee positionals outright at this point, across the board. And fill in the dead zones of the rotation.

    Or, just speed up blitz. 40s between each blitz with 2 charges is honestly kind of boring. Drop it to 20s and call it good while refining it. Puts the class on a 60s cycle and actually brings the class closer to a HW era Ninja at that point, where you do stuff every 20s and then kinda do nothing for 20s, which was fun.

    After that, give it the ability to do a fast blitz on boss start to sync up the rotation and, boom, the class is (slightly) more interesting. Possibly.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Taranok View Post
    Just remove melee positionals outright at this point, across the board. And fill in the dead zones of the rotation.
    That's... not how complementary interactions that require no additional buttons work.
    (3)

  4. #4
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by VentVanitas View Post
    It's still unpopular now lol. Removing positionals did nothing if anything to make the job more popular. Anyone that recently picked up MNK already has or will drop it and go play another job like RPR. I mean don't get me wrong 6.0 MNK is almost acceptable, it just needs something to occupy your time in between bursts, better Chakra and more prominent Blitz. Three changes that can be feasibly made in a mid-expac patch.
    Basically this, except I like to add to that it's still too early in the expansion to say whether people would be MNK mains. I've had my time occupied with getting MSQ done, trying out the new shiny jobs Reaper and Sage, getting 1 of each role to 90 to help with friends in queue, working on leveling up my main jobs, and then work on crafting - while working with real life commitments of course. Afterwards, I'd consider leveling up my non-main jobs. I figure between all this and how MNK is looked on in multiple expansions, even if MNK becomes more fun to play in the current expansion, people wouldn't give MNK a fair go until after they played their other jobs and the novelty wears off, before moving on to try something new. With raids coming in though, that might be delayed a bit further, since most people want to prog with their main job.

    Though I'd still agree that MNK should get a bit more to fully finish the kit.
    (0)

  5. #5
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Basically this, except I like to add to that it's still too early in the expansion to say whether people would be MNK mains.
    People said that about monk during ShB, and welp lmao.
    (5)