I'm curious if you have something in mind to pull that off with a pseudo-sandbox type of content that is intended to be repeated very often but also limited (i.e. it's not the entire games worth of resources). Ultimately, that's what an MMORPG comes down to that's why. Repeated grinds.




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The bosses were in the instance like trash mobs. It is similar to the bosses in the ARR instances like The Thousand Maws of Toto-Rak or The Tam-Tara Deepcroft. But without a barrier which goes up 15 seconds after the boss pull. The rooms with the bosses are like other rooms in the instance.



