That might be the case if he had asked for one specific thing else, rather than just that we not be limited solely to milk tea.
Cool, then maybe we could actually make a form of content that is challenging by way of more than just having afkers, the badly inebriated, or new people who can't follow their parties, and not insist on barely reskinned "each party to their third of the room to do identical but irrespective/independent mechanics".All of the aspects they are asking for are already present in Alliance raids.
Not by way of their mechanics, they sure aren't.Many of which ARE challenging content.
OP is a savage raider. Maybe don't assume that the class listed here, especially when the website so often bugs out and fails to update one's choice of character, is the highest level someone has.OP is not even 60 and has not even reached some of the raids that ARE reasonably challenging and in the environments they're asking for
Odd. They've been steamrolled with scarcely ever a death the last... dozen or so times I've got them on roulette.the Ivalice raids are most definitely NOT steamrollable
You realize that if anyone has prior experience from another tab-target MMO's raid scene, it's almost certainly going to be WoW, right? Given its combat differences and lack of trinity, GW2 isn't going to be comparable. No action MMORPG is going to be comparable. ESO, due to its imbalance, isn't going to be relevant. Rift, due to its customization, isn't going to be comparable. Etc., etc.Not to mention that they have ONLY posted comparisons to WoW
Could we please drop the "If there's a WoW example, the OP must be trolling"? The examples were plenty relevant, noting places that, to the OP, generated a larger sense of cohesive identity for the serious content, in much the way that "Void Ark" isn't just "V1", "V2", "V3", and "V4" while not depending on sheer player count for at best middling difficulty.
Quote the part of the OP that said this. They merely gave examples of what they consider "actual raid environments" and asked for some variety in boss arenas and for a larger context by which to give identity to a raid tier as a whole. (Granted, such were immediately ignored because they came from WoW just so one could immediately ask "What do you mean by rEaL rAid enVironMents?")suggesting that FFXIV should cater to unhealthy playstyles and straight up copy WoWs latest expansion just because.
But I'm surprised, if Alliance Raids already so well provide what the OP is asking for, that you can put up with their "unhealthy" and WoW-copy playstyles.



Reply With Quote


