so the problem is not the fighting area but the atmospheric environment? well then i can agree to it. give us more atmosphere for a more immersive mood
i mean they do the same in dungeons. great environments there... they could do the same in the raids
Last edited by Asari5; 12-28-2021 at 05:00 PM.
Those do exist in FF. Coil was different parts of dalamud ruins, Alexander was the inside of Alexander, Omega was different arenas cause it was pretty much a tournament thing, eden was different square arenas with no correlation (that raid sucked), Pandaemonium is a big castlevania looking castle. The big differences is FF has been missing that medium to accentuate the setting because when those existed people complained, and it's less work for the lazy devs.You don't understand. I am talking about raid environments. Like for example Icecrown Citadel was a huge ice fortress of undead, Blackrock Foundry was a huge weapons producing factory, Siege of Orgrimmar was about raiding the capital city of the Horde, Hellfire Citadel was a giant fell castle full of demons and fell orcs, etc. Thats the environment I am talking about. In FFXIV those type of environments doesn't exist. We just queue for a raid in duty finder and get teleported to an circle or square arena.
They really did for quite a while and they seem to be coming back to it. Alexander, Coils of Bahamut, several of the Omega raids all had elaborate and thematic environments. Eden raids were all sort of in what was supposed to be a white wasteland, so that's kind of understandable, but the new ones are in a very thematic setting (edited for spoilers, sorry everyone) . The actual fighting arena is a square.. but it's not like a box or circle in a skybox every time.
I wouldn't argue that it wouldn't be NICE to have even more stuff.. but past a certain point it interferes with seeing what's going on.
Last edited by Krotoan; 12-28-2021 at 05:12 PM.
Those are all 20-40 person fights, where you can afford to have people all over the place doing various things. Alliance raids sometimes get similarly wacky here. 8-man... I mean, what do you want? Would a G'huun style fight actually be -fun- in this game? For eight people? It wasn't even fun in WoW.
It's always been my perception, in relation to cases like this, that we do sorta kinda vaguely (probably with some extra imagination) have the whole "thematic" thing, it's just chopped up into the individual fights per tier, instead of trying to have the whole tier run all at once. Admittedly, maybe more relevant for 50 and 60, 70 and 80 were definitely more one-at-a-time style. But even still, there's maybe some room to imagine you're running each raid tier as a whole, moving from one to the next, but the the convenience of being able to take breaks at each boss. And without having to deal with boring trash along the way.
And it's easier to design around this way, too, when you know every player will be zoning in completely fresh, no worries about whether or not everyone charged up prepping all their resources pre-fight.
I have just received word from on high.
Your petition has been accepted.
The next 8-man raid series will take place entirely on a triangular stage.
You are welcome.
Last edited by van_arn; 02-12-2022 at 10:58 AM.
It was not an arena.The bosses were in the instance like trash mobs. It is similar to the bosses in the ARR instances like The Thousand Maws of Toto-Rak or The Tam-Tara Deepcroft. But without a barrier which goes up 15 seconds after the boss pull. The rooms with the bosses are like other rooms in the instance.
Cheers
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