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  1. #1
    Player
    Welsper59's Avatar
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    Mar 2012
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    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shurrikhan View Post
    Now, if version 4 of Diadem/Eureka/Bozja somehow manages to be more than mobs-and-FATE grind
    I'm curious if you have something in mind to pull that off with a pseudo-sandbox type of content that is intended to be repeated very often but also limited (i.e. it's not the entire games worth of resources). Ultimately, that's what an MMORPG comes down to that's why. Repeated grinds.
    (4)

  2. #2
    Player
    Velnora's Avatar
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    May 2020
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    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Welsper59 View Post
    I'm curious if you have something in mind to pull that off with a pseudo-sandbox type of content that is intended to be repeated very often but also limited (i.e. it's not the entire games worth of resources). Ultimately, that's what an MMORPG comes down to that's why. Repeated grinds.
    Are you implying the developers are incapable of creating interesting and engaging open world content?
    (0)

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Velnora View Post
    Are you implying the developers are incapable of creating interesting and engaging open world content?
    For Diadem styled content? To the point of it not ultimately becoming "more than mobs-and-FATE grind" type of content? Yes. That's what I'm implying. Hence, why I want to know if someone does actually have something in mind that doesn't devolve to that once the novelty wears off.
    (4)

  4. #4
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Welsper59 View Post
    I'm curious if you have something in mind to pull that off with a pseudo-sandbox type of content that is intended to be repeated very often but also limited (i.e. it's not the entire games worth of resources). Ultimately, that's what an MMORPG comes down to that's why. Repeated grinds.
    There have been some very interesting ideas passed around since ARR, but I don't have any on hand right now, no. Most also require at least some degree of technical invention, and coding hasn't been a strong point in XIV.

    Sandpark's Frontiers design, Shougun's Airships, some FATE add-ons, FATE/Hunt interactions... there were some Eureka redesigns that allowed for a cooperative large-scale scenario version in which it wasn't just a grind zone, but I think those were off-site (with links from buried Reddit pages I don't have bookmarks of, sorry). Quite a lot that make use of the open world, but it's tremendously varied. Unlike some minor job fix suggestions, we've never gotten those to the point of silver-plater consensus of design.
    (0)