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  1. #1
    Player
    Xiaoki's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Balar Avagnar
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kalaam View Post
    Let's stop pretending that dungeons do not exist.
    If your job does terrible in a dungeon, it is not fun. For you or anyone else in the dungeon with you.
    "Yes but what matters is savage and ultimates" hell no. Not everyone bothers with that.
    Dungeon is the vast majority of the game's content mind you, so yes a job should at least be fun to play and effective there before considering how effective they are in high difficulty content.
    Dungeons do exist, they just don't matter.

    They don't matter because you can easily out-gear them. If you're at the max gear sync and still having problems then that is on the player, not the Job and you're only blaming the Job because you are bad.

    The only reason dungeons are the majority of the content is because people run them for Tomestones. That's it, that's the only reason.

    Also, if you did bother with the actually difficult content then you would know that things that matter in dungeons don't matter nearly as much in raids.

    Like tank self-sustain.

    Tank self healing isn't that important in raids because you either take a big tank buster and healers bomb you with heals and the self healing you just did is over-healing and useless (congrats) or you take a raid-wide AoE that does like 10% damage to you but 60 to 70% damage to healers.

    In Savage raids most of my TBNs would go to the healers because I didn't need it.
    (1)

  2. #2
    Player
    DarkDredgen's Avatar
    Join Date
    Dec 2021
    Posts
    41
    Character
    Dark Dredgen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Xiaoki View Post
    Dungeons do exist, they just don't matter.

    They don't matter because you can easily out-gear them. If you're at the max gear sync and still having problems then that is on the player, not the Job and you're only blaming the Job because you are bad.

    The only reason dungeons are the majority of the content is because people run them for Tomestones. That's it, that's the only reason.

    Also, if you did bother with the actually difficult content then you would know that things that matter in dungeons don't matter nearly as much in raids.

    Like tank self-sustain.

    Tank self healing isn't that important in raids because you either take a big tank buster and healers bomb you with heals and the self healing you just did is over-healing and useless (congrats) or you take a raid-wide AoE that does like 10% damage to you but 60 to 70% damage to healers.

    In Savage raids most of my TBNs would go to the healers because I didn't need it.
    Most the dungeons are tied to the main story, which we all play repeatedly, whether you like it or not.

    And, only a small portion of this games player base actually touches end game content too.

    Makes no sense to tailor the game to the small minority at the expense of the majority, balance has to be found.

    I'm not sure which dungeon broke your heart my friend, but they are and always will be a vitally important aspect to the game and every job should feel/perform well within them really.
    (8)

  3. #3
    Player
    Manamaru's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    126
    Character
    Manamaru Singen
    World
    Siren
    Main Class
    Samurai Lv 100
    LD needs a visual aesthetic to signal to healers that LD is still active instead of counting on them to pay attention to your buff/debuff while mechanics are still happening. Not to mention LD’s mechanic is placed on the job with the lowest self sustain out of all of them while sage may have the worst compatibility with DRK.
    Give DRK self sustain instead of trying to turn it into dps-lite. GNB feels more DPS than what ever’s going on with DRK.
    (1)

  4. #4
    Player
    Dracosavarian's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Brianna Islen
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Xiaoki View Post
    Dungeons do exist, they just don't matter.

    They don't matter because you can easily out-gear them. If you're at the max gear sync and still having problems then that is on the player, not the Job and you're only blaming the Job because you are bad.

    The only reason dungeons are the majority of the content is because people run them for Tomestones. That's it, that's the only reason.

    Also, if you did bother with the actually difficult content then you would know that things that matter in dungeons don't matter nearly as much in raids.

    Like tank self-sustain.

    Tank self healing isn't that important in raids because you either take a big tank buster and healers bomb you with heals and the self healing you just did is over-healing and useless (congrats) or you take a raid-wide AoE that does like 10% damage to you but 60 to 70% damage to healers.

    In Savage raids most of my TBNs would go to the healers because I didn't need it.

    I would make the counter argument, that the vast majority of this games community, does not wish to see FFXIV turn into World of Warcraft.
    (4)