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  1. #1
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90

    Tank Spanking Mechanics added To Bosses/Trash

    Monsters I'm gonna explain come 3 different groups, purely based on the side of the monsters/bosses

    Low Blow. Interact, shield slam now have reason for you to use them. does not share same dimishing returns as holy sense these are critical stuns sense bosses are immune to stuns most of the time wel

    Large Monsters - in dungeons will preform tank busters. or may have unavoidable attacks or aoe attacks can be stunned or interjected. these things have lot hp its like fightening mini boss. its advance to kill the big ones.. before you deside to pull big, cause these thing show you no mercy these things deal same about damage as if you pulled 4 small groups of monsters. plus not wise to pull big with these if they can take 50-75% with single attack or summon about 10 bees that all have ability to fatal sting. or 10 bombs that all self-destruct. or gaze at you with eye. turn you to stone if you dont look the other way

    Medium set monsters - now target a random dps or tank place a debuff known as enfeeble you take 25% more damage from attacks and you deal 25% less damage. healers need to esuna this status effect right away, they also may unavoidable slam placing heavy status on all nearby melee if you pull large monster with 2 many medium if manage get this debuff and healer doesn't esuna it off you. 100% hp gone

    Small Monsters - some may have massive damage attacks. can be avoided. or do unavoidable line aoes. or attacks deal decent amount of damage without laying red stuff on the ground. long list nasty abilities that all tanks should keep good eye out for

    bosses will have one ability can be stunned. in there rotation. some may have more then 1. allowing these abilities to have function in player vs monster all bosses even savage bosses and primal will have 1 or 2 abilities melee or tank dps can stun these attacks do have cast time but unavoidable unless stunned

    some bosses may preform faints or fakes. using one abilitiy but it second one you really should use stun on or interject. only times bosses are not immune to stuns is when they preforming these abilities

    this is to add some over all challange to tanking and healing . not ruin the fun for people
    (1)
    Last edited by VictoriaLuv; 10-26-2021 at 08:18 AM.