

In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.


Galaxy brain.
If that's your approach then why come back to the boring healing at all and not stay at the far more exciting jobs.THe tipping point for me is when I get bored enough to play something else for a little bit and come back once my boredom is sated. There's more to this game then playing a healer, you find something else to do and come back once you're feeling up to the task again, or you don't come back and let all the people who still think healing is the hardest role take over your spot while you play something else.
Don't be absurd. We want to heal and it to as it used to be. Actually, make use of our strong heals more than 1 minute every 10 minutes.


You might've misunderstood me.
All i'm pointing out is the paradoxical opinion of Brandedblade that when they get too bored of healer gameplay they just play a different job for a while and see that as a perfectly acceptable solution.
While typing this in a thread about current endgame content being completed without a healer in its party composition and instead 2 tanks and 6 "exciting" DPS jobs.
which they care so little about i really wonder what's the point of making void responses that contribute nothing to the discussion.
I too would wish for healer gameplay to be more exciting but it feels like YoshiP (or who ever makes Healer Class design decisions) would rather uncharacteristically do the WoW Dev thing and decide what they think is best for us rather than listen to any of our feedback. This is as fruitless as getting the dev team to make Living dead not suck at this point.
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