Sustain and mitigation should be scaled back on non-healers.If healerless runs can pick up in awareness and popularity, especially if we can start seeing the occasional PF group role-restricting for these specific comps, then it's entirely possible that we can see some kind of reaction to address the issue. That said, the most likely outcome will be that sustain will get gutted from non-healers rather than make it not enough to carry the entire party.
That said, there should also be more incoming damage.

As someone who only plays healer rarely on a whim, and never in serious endgame content, I really do agree with all of you. Tanks are too impervious (not looking at you, DRK, you're gonna die without outside healing in 20 seconds tops), and while DPS are considerably more squishy, WARs and PLDs are able to keep at least one up with them indefinitely. Good usage of Bloodbath/Second Wind also fills for the healers a lot.
So SE should either give healers something to do that isn't "keep up one dot, spam one GCD damage spell, oGCD heal someone who messed up or raidwides", or drastically increase how necessary healers are. Preferably both, so that you can still have downtime and do stuff with your rotation. Keep WHM as the simplest healer with one dot, Glares and the occasional Afflatus Misery, for people who like current healing style.




This is how the rest of the healer role gets dragged back down into sucking again an expansion or two after getting fixed. After all, the role should be "balanced", and one healer being significantly stupider than the others while having the same output doesn't sit well with the playerbase. So the solution is obvious: make them all stupid!
Sylphies could always play like Glarebots; I wish dearly that this one role, and this one job weren't the constant target of this need to create a wastebasket for people bad at video games. There's never been an argument on the DPS forums that we "need" a braindead 1111111111111111111 class, because that thread would be laughed out of existence. Make WHM Not Terrible And Stupid Again.

There still will be a simpler class and a harder class. Since CNJ is the only starting healing class, WHM seems to be obvious candidate for SE's goals — to have some simple job to ease people into tanking/healing. Then again, I'm an ex-DRK main of three expansions, so I do understand how WHM players (but probably all healer players, considering SCH and AST's changes over the years, too) must feel.This is how the rest of the healer role gets dragged back down into sucking again an expansion or two after getting fixed. After all, the role should be "balanced", and one healer being significantly stupider than the others while having the same output doesn't sit well with the playerbase. So the solution is obvious: make them all stupid!
Sylphies could always play like Glarebots; I wish dearly that this one role, and this one job weren't the constant target of this need to create a wastebasket for people bad at video games. There's never been an argument on the DPS forums that we "need" a braindead 1111111111111111111 class, because that thread would be laughed out of existence. Make WHM Not Terrible And Stupid Again.
More likely we'll see more mechanics that hard-turbodunk on healerless parties due to targeting than any actual mechanical overhaul.



No. Absolutely not
Whm NEEDS more dps buttons and complexity badly, and something to set it apart from the other healers. given how much its had taken away as role skills.
no matter what healer they pick, the "pure healer" sylphies will only do that. Nobody that plays a healer and understands the basic principle of doing something useful when no need to heal would stick with 1 button dps unless they had something to do
WHM should stand tall and proud too as a full job. If they want to teach players how to heal, its called conjurer not white mage.
If SE acknowledges that healing is broken (they won't), then it wouldn't make sense for any healing class to be "11111111111111111" DPS spam.
There's a big stigma against WHM players, but some of us just enjoy the aesthetics and class fantasy.


In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.
We have been trying to make it so that healers are required to perform more heals. The content damage that you are receiving becomes a little more intense, so that healers are a bit more busy,” said Yoshida in the interview, via a live translator. “We are trying to make it so that healers are working a bit harder to do more heals in a battle encounter for sure, and that is kind of the trend that we are trending towards.”
This is what Yoshi P said on the matter. So it seems like it was a clear cut lie. I’m on mobile so i can’t really post links correctly but
https://www.fanbyte.com/news/ffxiv-h...age-endwalker/
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


