Unleash is pretty cool. Stalwart Soul should be replaced instead, this purple vomit just doesn't suit DRK.
Bring back Scourge, Power Slash, and Sole Survivor. It would add quite a bit to the gameplay loop.

Im pretty happy with Dark Knight right now. My biggest thoughts on it is that Oblation feels underwhelming. I think if they could increase Mit% and or duration on it, it would go a long way towards makings this skill feel more impactful.
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."
--an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

Or add a unique effect to it. Y'know, like every other lvl 82 defensive. But I guess most we can expect is either regen or 15% mitigation. 2 charges is cool idea, just wish it did more for the skill.
Last edited by Sazuzaki; 12-26-2021 at 01:50 PM.
Yes, yes and YES to all of those. I forgot how good it felt to use all of DRK's old moves...
For Unleash. If its gotta stay, however, it's in desperate need for an upgrade. Needs something bigger, flashier and cooler to fit the sort of power DRK can Unleash now. x3
I'd probably take Scourge over Souleater (Fast->Syphon->Scourge has a nice flow), Sole Survivor's or Shadowskin's animation as the lead into a Rampart-reskin, Tar Pit over Unleash, and maybe Dark Passenger over Flood personally. That's about it. The rest look fine to me.
To be perfectly honest, you can replace about most current animations with what was removed and I'm sure the job would just feel better.I'd probably take Scourge over Souleater (Fast->Syphon->Scourge has a nice flow), Sole Survivor's or Shadowskin's animation as the lead into a Rampart-reskin, Tar Pit over Unleash, and maybe Dark Passenger over Flood personally. That's about it. The rest look fine to me.
A tank wielding a greatsword should give off a heavy feel. DRK is so weightless right now it ain't funny anymore.

I think it's pretty easy to fix living dead, as it is now, it's the worst skill in the game. Walking dead should actually apply invulnerability for starters. Superbolide and hollowed ground apply this with no hoops to jump through. Walking dead needs to be separated from the death part. As it is now, as soon as your healed to full, walking dead gets removed. This is the only invulnerability in the game that can be removed like this.
As soon as your health drops below 1HP when under the effect of living dead, walking dead and doom gets applied. While under walking dead, take no damage. When healed to full, doom is removed. Problem solved
Tbf, the most "weightless" ability, Plunge, is an original.
Heck, we've only added 5 attacks since the original set, and Shadowbringer, Bloodspiller, and Quietus are each arguably more weighty than, say, Hard Slash or Syphon Strike (likewise originals). Edge and Flood, moreover, have reason to be such quick animations; we'd otherwise never see them resolve in our openers. (Of course, even Power Slash and Dark Passenger's physical components resolved pretty quickly (though DP less so), so two-part animations would probably also have been fine.)
Last edited by Shurrikhan; 12-27-2021 at 07:06 PM.

If the Devs do really pay attention to the Forum here comes my humble opinion.
DRK needs a complete rework. Delirium is a copy of the inner release and it needs to be changed into something unique and fresh. Bloodweapon needs to either give skill speed or to have stacks as the perfect balance has. Living dead should be changed into something else. Flood of shadow and shadowbringers are almost identical in skill design and animation, shadowbringer being the level 90 skill needs to be changed into something unique and worth of expansion content. Salted earth is bad and salt and darkness is even worse. I could have made the animation of salt and darkness in my 10-year-old pc, that's how bad it is. Why not mixing the dot effect on abyssal drain? Imo would be an excellent idea. Remove salted earth from the game.
We also lack a proper combo extension rotation, it's just a 1-2-3 combo and then pops everything else when not in cooldown. It lacks complexity and its just an empty job. It is camouflaged due to the amount of damage it does.
I have played DRK in every type of content, from dungeons to savage.
Is the job fun to play? No, and that is the worse part.
Aesthetically it looks amazing and badass but the gameplay feels bad, boring, empty, and without identity.
For Endwalker the devs were very lazy with DRK, played too much safe and the result is catastrophic.
It needs a rework now, not in 7.0
Last edited by Noctisnine; 12-27-2021 at 10:04 PM.


Abyssal drain applying a lifesteal dot to every ennemy hit, wouldn't that be fun. Could make it the level 84 trait/upgrade even.
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