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  1. #1651
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Soge01 View Post
    Bring back Power Slash and get rid of Unleash and its combo for Tar Pit.
    Unleash is pretty cool. Stalwart Soul should be replaced instead, this purple vomit just doesn't suit DRK.

    Bring back Scourge, Power Slash, and Sole Survivor. It would add quite a bit to the gameplay loop.
    (6)

  2. #1652
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    Im pretty happy with Dark Knight right now. My biggest thoughts on it is that Oblation feels underwhelming. I think if they could increase Mit% and or duration on it, it would go a long way towards makings this skill feel more impactful.
    (0)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  3. #1653
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AC9Breaker View Post
    Im pretty happy with Dark Knight right now. My biggest thoughts on it is that Oblation feels underwhelming. I think if they could increase Mit% and or duration on it, it would go a long way towards makings this skill feel more impactful.
    Or add a unique effect to it. Y'know, like every other lvl 82 defensive. But I guess most we can expect is either regen or 15% mitigation. 2 charges is cool idea, just wish it did more for the skill.
    (1)
    Last edited by Sazuzaki; 12-26-2021 at 01:50 PM.

  4. #1654
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shin96 View Post
    Unleash is pretty cool. Stalwart Soul should be replaced instead, this purple vomit just doesn't suit DRK.

    Bring back Scourge, Power Slash, and Sole Survivor. It would add quite a bit to the gameplay loop.
    Yes, yes and YES to all of those. I forgot how good it felt to use all of DRK's old moves...

    For Unleash. If its gotta stay, however, it's in desperate need for an upgrade. Needs something bigger, flashier and cooler to fit the sort of power DRK can Unleash now. x3
    (5)

  5. #1655
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shin96 View Post
    Unleash is pretty cool. Stalwart Soul should be replaced instead, this purple vomit just doesn't suit DRK.

    Bring back Scourge, Power Slash, and Sole Survivor. It would add quite a bit to the gameplay loop.
    I'd probably take Scourge over Souleater (Fast->Syphon->Scourge has a nice flow), Sole Survivor's or Shadowskin's animation as the lead into a Rampart-reskin, Tar Pit over Unleash, and maybe Dark Passenger over Flood personally. That's about it. The rest look fine to me.
    (1)

  6. #1656
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I'd probably take Scourge over Souleater (Fast->Syphon->Scourge has a nice flow), Sole Survivor's or Shadowskin's animation as the lead into a Rampart-reskin, Tar Pit over Unleash, and maybe Dark Passenger over Flood personally. That's about it. The rest look fine to me.
    To be perfectly honest, you can replace about most current animations with what was removed and I'm sure the job would just feel better.

    A tank wielding a greatsword should give off a heavy feel. DRK is so weightless right now it ain't funny anymore.
    (5)

  7. #1657
    Player
    Dauntess's Avatar
    Join Date
    Jun 2017
    Posts
    48
    Character
    Dauntess Vladynfall
    World
    Midgardsormr
    Main Class
    Miner Lv 90
    I think it's pretty easy to fix living dead, as it is now, it's the worst skill in the game. Walking dead should actually apply invulnerability for starters. Superbolide and hollowed ground apply this with no hoops to jump through. Walking dead needs to be separated from the death part. As it is now, as soon as your healed to full, walking dead gets removed. This is the only invulnerability in the game that can be removed like this.

    As soon as your health drops below 1HP when under the effect of living dead, walking dead and doom gets applied. While under walking dead, take no damage. When healed to full, doom is removed. Problem solved
    (0)

  8. #1658
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shin96 View Post
    To be perfectly honest, you can replace about most current animations with what was removed and I'm sure the job would just feel better.

    A tank wielding a greatsword should give off a heavy feel. DRK is so weightless right now it ain't funny anymore.
    Tbf, the most "weightless" ability, Plunge, is an original.

    Heck, we've only added 5 attacks since the original set, and Shadowbringer, Bloodspiller, and Quietus are each arguably more weighty than, say, Hard Slash or Syphon Strike (likewise originals). Edge and Flood, moreover, have reason to be such quick animations; we'd otherwise never see them resolve in our openers. (Of course, even Power Slash and Dark Passenger's physical components resolved pretty quickly (though DP less so), so two-part animations would probably also have been fine.)
    (1)
    Last edited by Shurrikhan; 12-27-2021 at 07:06 PM.

  9. #1659
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    If the Devs do really pay attention to the Forum here comes my humble opinion.

    DRK needs a complete rework. Delirium is a copy of the inner release and it needs to be changed into something unique and fresh. Bloodweapon needs to either give skill speed or to have stacks as the perfect balance has. Living dead should be changed into something else. Flood of shadow and shadowbringers are almost identical in skill design and animation, shadowbringer being the level 90 skill needs to be changed into something unique and worth of expansion content. Salted earth is bad and salt and darkness is even worse. I could have made the animation of salt and darkness in my 10-year-old pc, that's how bad it is. Why not mixing the dot effect on abyssal drain? Imo would be an excellent idea. Remove salted earth from the game.
    We also lack a proper combo extension rotation, it's just a 1-2-3 combo and then pops everything else when not in cooldown. It lacks complexity and its just an empty job. It is camouflaged due to the amount of damage it does.
    I have played DRK in every type of content, from dungeons to savage.
    Is the job fun to play? No, and that is the worse part.
    Aesthetically it looks amazing and badass but the gameplay feels bad, boring, empty, and without identity.
    For Endwalker the devs were very lazy with DRK, played too much safe and the result is catastrophic.
    It needs a rework now, not in 7.0
    (11)
    Last edited by Noctisnine; 12-27-2021 at 10:04 PM.

  10. #1660
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Abyssal drain applying a lifesteal dot to every ennemy hit, wouldn't that be fun. Could make it the level 84 trait/upgrade even.
    (2)

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