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  1. #1151
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ItMe View Post
    Why would anyone do that though?
    TBN breaking is DPS neutral.
    You're taking vuln stacks for no benefit to yourself, and it's potentially a DPS loss because your healers need to do more to patch you up.
    Most new mechs give damage down instead of vuln up anyways.
    (3)

  2. #1152
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NightHour View Post
    No other tanks mitigation is tied to their DPS.
    WAR's self-healing certainly is, though, an that's going to matter more in terms of healer GCDs saved overall that mitigation.

    More importantly, if no other tank were to have any defensive <-> offensive interactions anymore, wouldn't that be reason to add them back, rather than merely shallowing out its last vestige?

    Having some actual interaction from the fight beyond just scheduled CDs as no more than defined counters to moments X, Y, and Z is good for gameplay, I would think. Why the hurry to nuke it?
    (7)

  3. #1153
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    You know, I wouldn't mind having DRK learning their 2nd AoE skill at a later level if both of these things happened:
    • the cooldowns for Abyssal Drain and Salted Earth are reduced.
    • The MP Cost for Flood/Edge of Shadow is reduced to 2500.

    As for Darkside, I really don't like the mechanic as it is now. You really don't have to worry about the timer at all. I think if you decrease the max timer and the amount of time you gain for every Flood/Edge of Shadow skill used, I think it'd be a decent QoL change that will make the DRK look at the timer every now and then.
    • Max Darkside timer is reduced from 60secs to 30secs.
    • Reduce the amount of time you get from using Flood/Edge of Shadow from 30secs to 15secs.

    Since we are talking about TBN, I already put my thoughts into this on another thread I made, but here it is again. Suggested Change for TBN:
    • If TBN breaks, DRK will gain the trait Dark Rune
    • Dark Rune reduces damage taken by 15% for a duration of 12secs
    • Restores the DRK's HP with a Cure Potency of 500.
    • Costs no MP.
    • Cooldown increased from 15secs to 25secs.

    Quote Originally Posted by Kiteless View Post
    On the one hand, HW era DRK was the most fun I've ever had with this game. I know that we can't go back to that for a variety of reasons (not going to lie, it was jank as hell then too, but for entirely different reasons), and as much as I deeply, deeply miss HW DRK, I do understand that the simplification of tanking kind of had to be done to make the entire game more playable. But I do think things went way too far in that regard, and I wouldn't mind dialing things back to a more refined version of the concept we had in HW.

    Tanking is plenty accessible now, with so many simple jobs, it wouldn't hurt to have one with more complexity now. We can roll back that huge overadjustment a little bit, even just for one class.
    I don't mind simplification. It is possible to simplify video games for a casual audience and still please the hardcore crowd (look at Dragon Ball Fighters, Guilty Gear Strive, and Melty Blood Type Lumina for example). SE can probably find a middle ground to please everyone, but what frustrates me is that they don't even try with some jobs like DRK and the Healer Jobs.

    I never played HW DRK, but I got bored of DRK's current iteration. And with Endwalker showing no major QoL improvements, I'm dropping the job for PLD.
    (2)
    Last edited by currentlemon; 11-30-2021 at 11:39 PM.

  4. #1154
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Reducing Darkside timer would make it more difficult to manage, but not more interresting.
    (2)

  5. #1155
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    Why would anyone do that though?
    Why indeed does anyone play in a certain way.
    why is there an entire section of this forum with posts called "Tales from Duty Finder?"
    (1)

  6. #1156
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    Why indeed does anyone play in a certain way.
    why is there an entire section of this forum with posts called "Tales from Duty Finder?"
    So then it's just a run of the mill issue of people playing poorly, and not TBN mixing mitigation and DPS in a way that is "anti-tank" unless players execute it improperly.

    I don't believe for this conversation we should hold a skill or an element of a job to the fire based on the way some may use it wrong.
    (4)
    Last edited by ItMe; 12-01-2021 at 04:46 AM.

  7. #1157
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    So then it's just a run of the mill issue of people playing poorly, and not TBN mixing mitigation and DPS in a way that is "anti-tank" unless players execute it improperly.

    I don't believe for this conversation we should hold a skill or an element of a job to the fire based on the way some may use it wrong.
    SE sure does tho. Otherwise why was Shield Swipe nixxed from PLD's kit, other than "well uh it uh forces PLD into a main tank role, and having a damaging move tied to a mitigation is bad"
    "We put Delirium and Inner Release on a 3-use charge system for ease of use because we've heard complaints that it's not intuitive to use." (ignores all of the Blood weapon complaints.)
    (1)

  8. #1158
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    SE sure does tho.
    Did they mention this in an interview somewhere?
    (3)

  9. #1159
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    In the interviews leading up to Stormblood, there was a lot of discussion on allowing tanks to be used equally well at MT and OT tasks. The BlueGartr forums are a good reference for these. That's presumably the main reason why Reprisal was made into a role action and Blood Price was gradually phased out. The principle has, of course, been applied fairly inconsistently across the board (see: Vengeance).

    Shield Swipe's removal had more to do with the fact that the ability, along with the fact that Sheltron gave you MP, made Sheltron a mandatory gauge spender over Intervention. With block applying to magic damage as well, you didn't have to be actively tanking the boss to get procs (just like you could just as easily have used Blood Price to generate MP on AoEs in Heavensward). This is probably also the reason why TBN has tended to be either a slight dps loss or dps neutral since its introduction in Stormblood. It's strange, though, because they're not afraid to tie in bonus effects to short recast defensive moves on melee dps, like Third Eye and now Arcane Crest.

    Basically, their development philosophy is all over the map when it comes to tanks.
    (9)

  10. #1160
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lyth View Post
    Shield Swipe's removal had more to do with the fact that the ability, along with the fact that Sheltron gave you MP, made Sheltron a mandatory gauge spender over Intervention. With block applying to magic damage as well, you didn't have to be actively tanking the boss to get procs (just like you could just as easily have used Blood Price to generate MP on AoEs in Heavensward). This is probably also the reason why TBN has tended to be either a slight dps loss or dps neutral since its introduction in Stormblood. It's strange, though, because they're not afraid to tie in bonus effects to short recast defensive moves on melee dps, like Third Eye and now Arcane Crest.
    That's interesting. Thanks for the information.
    (1)

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