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  1. #1
    Player
    MiaShino's Avatar
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    Mia Shino
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    Excalibur
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    White Mage Lv 90
    Quote Originally Posted by Elliah-Seraheart View Post
    My takeaway was, that the audio issues are increasing strain on my system - not the other way around - hence the title. But I honestly don't know enough about any of this to make either statement.

    I think it's important to note here, that I actually had to go back and reseat my RAM after this video - video made me realise I only had half my RAM showing up in Task manager. If that makes a difference at all.

    What would be a correct title - for any future watchers? What would be the correct takeaway from this?
    Ohhh, only issue was in suggesting it may be gpu issue as I am fairly certain the audio engine does not perform any calculations on the gpu. Uncertain what proper title could be though.


    Quote Originally Posted by Elliah-Seraheart View Post
    I am aware that I've got a CPU bottleneck with my system. I mostly use this PC to work with adobe programs - gaming is a secondary concern. In fact, I was able to 100% write off all my parts from my yearly tax report. Only reason I've not yet replaced my CPU/Motherboard is because that wouldnt fly. I'd actually have to pay money for it :-P
    By the twelve no, not with this current awful awful market. I am still running one i7 4790K. These FX cpus are more then sufficient for FF14 and should they switch away from Dx11 to low level api (Vulkan) in the future you may even see decreased cpu load.

    Quote Originally Posted by Elliah-Seraheart View Post
    Now - how relevant is the bottleneck for the audio issue?
    I believe exceptionally, though bottleneck has less to do with the age of cpu and more with the architecture its self.

    Quote Originally Posted by Elliah-Seraheart View Post
    I am playing at uncapped framerate. Yes. My monitor is set to 60hz. Supports up to 75 hz. I did record this using nvenc in OBS. Does this defeat the purpose of the video? Apologies, I do not really stream - I just make recordings here and there for personal reasons. So I dont really think much about my settings.
    Ahhhh yup! I thought so because unless you were using some form of adaptive sync you would never see refresh rate sync to 123 like that. Also nope nope, nvenc was what I hoped you were using. If you were cpu encoding that might muddy results with it increasing cpu load quite substantially.

    Quote Originally Posted by Elliah-Seraheart View Post
    I am aware. I unfortunately made that video a few hours before your enlightening post some 10-15 pages back.
    Tis okay! I am only hoping to assist others in figuring this out and helping make certain they look in the correct places when diagnosing. Mah! English is driving me bonkers!

    The video was rather enlightening though, a 49% to 72% jump in cpu load simply by muting one audio channel is.. alarming. I believe no one here needs me to say that this should not be occurring. Something else I caught when re-watching, there was brief moment where the entire game process stalled when you muted ambient sound. Ummm roughly 10 frames I thinks. That is also well, strange.

    Quote Originally Posted by MediArgentum View Post
    Edit: I just checked the in-game bug reports page, and it seems many of these bug reports have been moved to "duplicate bugs". Now I'm not very familiar with these forums, I only made an account to post here about this issue, but a sticky thread on that page says the bug reports in "duplicate bugs" won't be investigated. I have a bad feeling about this.
    Speaking of this, I have one curiosity door that requires closing. Would anyone be willing to run FF14 while placing their cpu under artificial load, then attempt to re-create the audio stuttering issue?
    (1)
    Last edited by MiaShino; 12-27-2021 at 03:33 PM.

  2. #2
    Player
    Elliah-Seraheart's Avatar
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    Elliah Seraheart
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    Shiva
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    Archer Lv 90
    Quote Originally Posted by MiaShino View Post
    Speaking of this, I have one curiosity door that requires closing. Would anyone be willing to run FF14 while placing their cpu under artificial load, then attempt to re-create the audio stuttering issue?
    Sure. If you need me to fold proteins or mine etherium with my CPU, GPU or both - I can provide. I do that most of the time anyway. Is that a sufficient "load"? Or what would you have me do?
    (0)

  3. #3
    Player
    MiaShino's Avatar
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    Mia Shino
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    Quote Originally Posted by Elliah-Seraheart View Post
    Sure. If you need me to fold proteins or mine etherium with my CPU, GPU or both - I can provide. I do that most of the time anyway. Is that a sufficient "load"? Or what would you have me do?
    That should be enough to thoroughly tax any cpu, especially stuffs like folding at home. I only need cpu test though and many many thanks!
    (0)

  4. #4
    Player
    Maeklos's Avatar
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    Theodora Krastinov
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    Mateus
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    Summoner Lv 68
    Quote Originally Posted by MiaShino View Post
    That should be enough to thoroughly tax any cpu, especially stuffs like folding at home. I only need cpu test though and many many thanks!
    What kind of load do you mean? I routinely ran FF with other stuff running in the background. Firefox, Discord, Bannerlord or Rimworld. Usually have no issues with it. Since the sound issues started up, I've more-or-less stopped playing FF except to get in, do a few roulettes on lower jobs, and then log off. Easy, non-story stuff that I can do without sound. Since the sound issues cropped up, it doesn't matter what I'm running - absolutely nothing or my usual batch of whatever. None of it has any effect on the sound problems, positive or negative.
    (0)

  5. #5
    Player
    MiaShino's Avatar
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    Mia Shino
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    Quote Originally Posted by Maeklos View Post
    What kind of load do you mean? I routinely ran FF with other stuff running in the background. Firefox, Discord, Bannerlord or Rimworld. Usually have no issues with it. Since the sound issues started up, I've more-or-less stopped playing FF except to get in, do a few roulettes on lower jobs, and then log off. Easy, non-story stuff that I can do without sound. Since the sound issues cropped up, it doesn't matter what I'm running - absolutely nothing or my usual batch of whatever. None of it has any effect on the sound problems, positive or negative.
    Mostly stuffs with high floating point requirements because I am most curious about something. Discord and standard browser would not be sufficient and am uncertain if Rimworld would stress the cpu much. Perhaps with many colonists. Do not know anything about Bannerlord. Most developers avoid long floats. I am wondering with my request if any highly specific cpu load can cause additional stuttering or induce stuttering on non FX cpus, especially Ryzen.
    (0)

  6. #6
    Player
    Elliah-Seraheart's Avatar
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    Elliah Seraheart
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    Shiva
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    Archer Lv 90
    Quote Originally Posted by MiaShino View Post
    That should be enough to thoroughly tax any cpu, especially stuffs like folding at home. I only need cpu test though and many many thanks!
    You ask I deliver.

    There was some popping I've never heard before towards the end at around 7:50. It did not get picked up by OBS - had no relation to FF14 BGM, sounded completely differently, and it continued even after I closed FF14. Only stopped when I stopped folding with GPU. Pretty sure that was completely unrelated and just due to GPU folding, recording with nvnec and playing ff14.

    Anyway... Once again... I'm not an expert - but unless I did magically have overhead when folding proteins, I believe this proves beyond a shadow of doubt that the audio issues are unrelated to CPU workload.... and the audio issues themselves CAUSE the strain on people's CPUs. They are the origin, not the cause of CPU spikes and low FPS. Especially given the findings by that one poster here using accessibility settings suggesting that FF14 doesnt ever stop playing audio channels even if you mute them.

    I don't know enough about any of this to be able to argue anything... but I really doubt that floating point calculations when folding proteins is less intensive than floating point calculations for ambient right there. It's pretty stupid, that the calculations made for the audio are even made BY THE CPU, rather than the GPU. CPU FLOPS/ROPs are incredibly poor compared to GPUs.

    It doesnt seem like it's even about the FX Series weakness with those specific calulations. The way the audio is calulated just seems to be goddamn awful.

    https://youtu.be/dqythtdgs8g

    For anyone interested - this is a good read. Skip to "Spatial Audio", if you cant be bothered to read the entire thing.
    https://www.gsmarena.com/understandi...news-49490.php

    Having to reproduce audio with such high frequencies can also put a strain on the equipment and drivers, which can introduce additional distortion. This distortion most definitely is in the audible range, which means you're distorting sound you can hear for the sound you can't hear.
    (5)
    Last edited by Elliah-Seraheart; 12-28-2021 at 12:57 AM.

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