
I thought I'd come back with more of my own experimentation. I'd started to try to write a bug report, but I realized there was some things I hadn't tried yet that I probably really should first, since I'm sitting here with such an ancient CPU, I want to have all my ducks in a row so they don't laugh any report I make away. lol I've also mostly been testing in FATES, since they're quick to test. I really need to venture into more things. So, yeah, I'm not sure I'm any closer to making one yet... as my results have been as interesting as they are headscratching.
It was good few pages back so... I'm here with an Athlon II X4. Athlon II's are siblings to the Phenom cpus, the difference being they lack L3 cache. Mine's on the lower end, a 620 which sports only 2.6mhz (which prolly is bottlenecking my gtx 670 lol) That it's been doing so well with the game has been miraculous. I'm comfortably still in the 50-60 fps range most of the time, only few spots really tanking it. (Like, y'know, Limsa aetheryte plaza lmao)
I'd really had no troubles until the patch dropped. I do a fair bit of streaming, so I literally even have video in FATES before the patch with the audio all hunky dory, then after and the audio is stuttering horribly.
Initially I tried what everyone was talking about, priority in Task Manager and adjusting the audio quality and I tried swapping from the nvidia hdmi output to my onboard sound with some speakers... and the more I poked at these things, it just seemed to get WORSE somehow. Even on a clean boot, with every background thing closed. It was somehow now unbearable, even getting that crackling in the loading screen. So much I threw up my hands and plum did a restore point before the patch even... which by all rights shouldn't have done anything, but seemingly it reset to normal sucky again instead of ungodly bad.
Next, I decided I guess I really should try dx9... WELL. I didn't test long enough tbh... I prolly should try it a bit more, but I didn't notice any audio problems the few FATES I did, but it felt awful to play with my fps dropped drastically. I couldn't stand it, so I rebooted and set it back to dx11 and got back on.
...the stuttering somehow had lessened even more. Why? I have no idea. It really does not make a lick of sense. It didn't completely go. One fate would be fine, the next, it'd be there here and there. It really seems to depend on the sounds and how many are playing at the same time, from what I've experienced. The more sounds layering, the more it seems to have issue. Like I found a certain, uh, new cactuar has an attack that's VERY noisy, and dear god, does that cause stutter. Single combat? It's fine. But really does make you headscratch how then does issues pop up in the *loading screen*?
Around this time, I decided it was time I updated XIV on my lappy to see how it would do. My laptop is a MSI cx61... not specifically a gaming lappy, but it still sported a nvidia 640m and it has an i5 3210m 2.5mhz that turbos to 3.1. It's an 8-9 year old lappy now. I used to play a lot on it, but the gpu is struggling a bit more with the game these days, but yeah, it was hunky dory with the audio though. No stuttering at all.
So I went back to my desktop. I decided to yolo. (I do not recommend to anyone to try this, lemme make that clear right here. lol) I've pondered the idea of overclocking my cpu a little for awhile... it's meant to oc quite well, so I finally went for it. I didn't go remotely as far as it can potentially be nudged up to, but it's now happily sitting at 3.2mhz. I wanted to give this a shot cause I'd been watching Performance in Windows Task Manager and noticed when the stutters happened, it was making some REALLY huge cpu spikes, that were peaking to 100 usage.
Well. I played a bunch last night while in a Discord call, and... things seemed fine?! I didn't notice any stutter. I even set the objects number back to 'normal' over the change to 'low'. I haven't streamed yet, so that'll be the big test, but yeah. I'm not here suggesting remotely that WELL THAT FIXED THAT, cause watch, knowing my luck, I'll play today and it'll come back. lol
SO yeah. It's so baffling and curious... especially how all you with FX cpus are having even more problems then our Phenom/Athlon II chips. (It seems a bit like FX chips are having their own particular issue... I've yet to see any audio issues in cutscenes, for example.) Not to mention the many other types of cpus that are having issues too. I also can't figure out how such silly things as swapping to dx9 then back to dx11 could possibly change anything. That makes 0 sense. Unexplainable oddities aside, it does feel a bit like though the changes to audio just aren't... well optimized perhaps? Like for not having spatial audio enabled, why is the audio spiking the cpu? But Idk. Just musings. These are things only SE can figure out and I'm an artist, not a programmer. lmao
I also have this issue. If I do not keep the audio 100% on character it only makes it worse. It isn't clicking or popping though... it is like someone is turning the sound on and off rapidly. For cutscenes I fixed the voiced parts by switching to Japanese voice. Turned objects to minimum, and windows to 10 only helped with initial stuttering when teleporting to a dense city. Anywhere around camp dragonhead, if you engage with the enemy in the snow it always happens, the stuttering that would make you think your pc is going to explode, yet everything on screen is running at a constant 60 fps. The only fix I have right now is to simply turn my speakers off when it happens in a fight. Which also affords me the opportunity to see it is not my hardware. Playing soundless with zero frame lagging or any type of in game visual stutter pins this squarely (pun slightly intended) on the new in game audio engine.
*edit*
I would also like to add this problem became to the point I had to voice input on it after this latest patch. 6.01 to be exact. It was occurring during 6.0 but fiddling with settings fixed it. As of 6.01 the sound files themselves sound like they are corrupted. Case in point the base in revenants toll within the base will play its music smoothly till certain sections of the song, then will always start stuttering at the same points with nothing else or anything taxing happening on the screen. Mayhap the sound files themselves they are pulling from are... "damaged".
Last edited by XenophineEX; 12-25-2021 at 07:47 AM. Reason: Additional points

I'm a time traveler from the future and bring you the official response from Square Enix regarding this sound issue:
"just stop being poor and buy better hardware lol"

Also, in addition to my technical concerns from earlier in the thread, I'd also like to point out and echo the sentiment of others: this audio issue is severely dampening my desire to play FFXIV, which is disappointing and troubling.
- If I play as-is, the audio stuttering is so bad that I either develop severe headaches or am forced to play the game on mute.
- If I play with the Immerse Gamepack for FFXIV, not only does audio stutering still persist in many fights (especially non non-Standard equalizer modes) albeit at a somewhat reduced level, but the spatialization feels unnatural, unintuitive, and nausea-inducing, which also forces me to play the game on mute.
- If I play the game on mute, well...that's a solid half of the entire experience, plus a variety of mechanics-based and player-based sound cues, that I'm missing out on. It's a depressing experience.
This is a bad issue to have on all fronts, and it's getting to the point where I'd rather not play the game at all than have a continuously bad and frustrating experience with the game.
For those with RealTek chipsets on their motherboard you can get a marginal improvement by installing the latest drivers for your sound chip.
It still happens but in my anecdotal experience it is less severe, however your mileage may vary.
https://www.realtek.com/en/component...odecs-software
What it sounds like is happening is the new spatial sound engine is processing some kind of after effects on the sounds. in single instances this is fine, however it seems like the FX series has an issue with processing these sounds, either its cache is too small or some quirk of its architecture. either way this is unacceptable, you should have the choice to revert back to the old sound engine, they keep in DX9 after all and literally nobody uses that anymore.
I hope Immerse gave them a heavy bag of money.
So the VAC did actually stop the stuttering?
If thats the case it may be a problem with FX chips and their motherboards onboard audio. unfortunately its something I cant exactly test because who has sound cards anymore?
I'm stumped to be honest, I just cant believe that its not been addressed when its been reported thousands of times.
Seems like a weird fix to install a driver made 4 years ago to fix a problem in 2021/2022
Realtek Driver:
Vista, Windows7, Windows8, Windows8.1, Windows10 Driver (32/64bits) Driver only (ZIP file) R2.82 2017/07/26 427 MB
it is so old it is downloading at 40kb a sec. It will be done in 4 hours, despite already having it on my system as windows installs a newer version, i'll try it none-the-less.
40.0 KB/s - 15.6 MB of 417 MB, 3 hours left (not exaggerating)
Last edited by XenophineEX; 12-25-2021 at 11:05 AM.
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