Quote Originally Posted by ThorneDynasty View Post
Removing tank sustain won't fix anything unless you practically take it all off, which doesn't seem likely. To really make healing interesting you'd have to do more than rebalance the jobs themselves too and rework every instance.
Big self-sustain on tanks just needs a con, not advanced as the things we got.

- Something comparable to clemency aka ressource and damage-loss. You don´t want to use it, but you can if e.g. your healer needs to rezz.
- Or something comparable to Living Dead. Just made as emergency button, of course not always "you gonna die", but maybe 15s 30% less damage output while under its effect?!
- High cooldowns like the invuls have.

Otherwise they could reduce the amount of overall defs and give us a decent rotation with buffs back. Just give every tank 2 unique defs on top to work with.

Nothing is wrong with self-sustain as emergency-tools or with drawbacks if you can use them multiple times. But being like "6-8 defs + 123 heal = gg" is clearly wrong.