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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    Removing tank sustain won't fix anything unless you practically take it all off, which doesn't seem likely. To really make healing interesting you'd have to do more than rebalance the jobs themselves too and rework every instance.
    Big self-sustain on tanks just needs a con, not advanced as the things we got.

    - Something comparable to clemency aka ressource and damage-loss. You don´t want to use it, but you can if e.g. your healer needs to rezz.
    - Or something comparable to Living Dead. Just made as emergency button, of course not always "you gonna die", but maybe 15s 30% less damage output while under its effect?!
    - High cooldowns like the invuls have.

    Otherwise they could reduce the amount of overall defs and give us a decent rotation with buffs back. Just give every tank 2 unique defs on top to work with.

    Nothing is wrong with self-sustain as emergency-tools or with drawbacks if you can use them multiple times. But being like "6-8 defs + 123 heal = gg" is clearly wrong.
    (2)

  2. #2
    Player
    Zordrage's Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Zordiark Darkeater
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ssunny2008 View Post
    Big self-sustain on tanks just needs a con, not advanced as the things we got.

    - Something comparable to clemency aka ressource and damage-loss. You don´t want to use it, but you can if e.g. your healer needs to rezz.
    - Or something comparable to Living Dead. Just made as emergency button, of course not always "you gonna die", but maybe 15s 30% less damage output while under its effect?!
    - High cooldowns like the invuls have.

    Otherwise they could reduce the amount of overall defs and give us a decent rotation with buffs back. Just give every tank 2 unique defs on top to work with.

    Nothing is wrong with self-sustain as emergency-tools or with drawbacks if you can use them multiple times. But being like "6-8 defs + 123 heal = gg" is clearly wrong.
    I would GLADLY take any option/ability that lets me Sacrafice 50% of my Damage for some real self sustain on my DRK.
    (0)
    Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
    Change my Mind. (You can't)

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zordrage View Post
    I would GLADLY take any option/ability that lets me Sacrafice 50% of my Damage for some real self sustain on my DRK.
    I wouldn´t mind it, but how many here would?

    It would be a niche tool without any big use unless things go ham. And if they go ham in raids, it´s in 99% of all cases over anyway. So i´m 100% sure ppl will show up as they do with MNK aka "SSS is shit.". Niche-skills or "being punished" are not welcome in this community. That´s why everything is homogenized af.
    (1)