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  1. #1
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    I mean honestly, why the heck not.
    Tanks don't need heals > healers kit become obsolete (90% of their buttons) > almost every healer will be dpsing now > se will realize pressing 1 button is not ok

    Right?
    (7)

  2. #2
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    483
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Endariel View Post
    I mean honestly, why the heck not.
    Tanks don't need heals > healers kit become obsolete (90% of their buttons) > almost every healer will be dpsing now > se will realize pressing 1 button is not ok

    Right?
    You'd think anyone would come to that conclusion right? But the devs would have to actually play it for a day. But hey they apparently play their own game, I mean they must be right if they can put out statements like these:

    https://www.youtube.com/watch?v=y1QVttphXek
    (3)

  3. #3
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Perhaps having a bunch of self-sustain is fun. But I have to squint a bit at the idea that one of the three roles has members that have/can
    - a flying boatload of defense
    - a crapload of HP
    - can sustain themselves indefinitely in most content
    - can heal other party members
    - and nearly as much damage as a DPS

    Sooooooo...you're a one man army then? What exactly are you supposed to need the other two roles for then? If you want to abandon the idea of the trinity go for it; I think this game has thrown enough of it out the window that deleting/repurposing the healer role makes more sense than fixing it after all. But "yeah tanks *should* be able to stay alive forever while also dishing out a ton of damage and healing themselves to full with a snap of their fingers and casually ignoring mechanics that instantly kill everyone else" is...certainly a take.
    (6)

  4. #4
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mies View Post
    Tank healing is fine.

    Many complaining are also the type of healers to not DPS because they're a healer.

    You'd have something to do if you did anything else except spam GCD heals.
    What? This makes absolutely no sense. Have you not even looked at what's going on with healing and tanks right now?
    (3)

  5. #5
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by NyneSwordz View Post
    These threads are toxic and I wish SE still perma banned people for this.
    Wanting my class to be relevant is the least thing toxic. No. I was able to post mutt opinion on job balance in storm blood just fine without any concern of being banned. Rules most likely were broken in those instance
    (2)

  6. #6
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    116
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    Did a streamer say this or something? Seems to be popular for people to complain about tank healing all of a sudden. No one batted an eye for the entirety of Shadowbringers, when Nascent Flash first started making Warrior a healing machine. No one batted an eye when a Chinese team cleared E4S with no healers, using a similar method (targeted tank heals + regen stacking + co-ordinated use of available mitigation and raidwide healing) to the EX1 clear posted a couple of pages ago. No one complained when Paladin got Clemency and started dragging bosses down solo once the healer died, and no one complained when DRK had this self-sustain back in Stormblood. I think DRK should have that back, actually, it made them my favourite tank in that expansion. None of these were problems worth making a 16-page qq thread when they actually popped up, so anyone complaining now is either a Cure 1 defender angry that a Warrior showed them how optional their "participation" was every 25 seconds or someone jumping on a bandwagon started by a streamer.
    (2)

  7. #7
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    750
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 93
    Quote Originally Posted by Naizakane View Post
    Did a streamer say this or something? Seems to be popular for people to complain about tank healing all of a sudden. No one batted an eye for the entirety of Shadowbringers, when Nascent Flash first started making Warrior a healing machine. No one batted an eye when a Chinese team cleared E4S with no healers, using a similar method (targeted tank heals + regen stacking + co-ordinated use of available mitigation and raidwide healing) to the EX1 clear posted a couple of pages ago. No one complained when Paladin got Clemency and started dragging bosses down solo once the healer died, and no one complained when DRK had this self-sustain back in Stormblood. I think DRK should have that back, actually, it made them my favourite tank in that expansion. None of these were problems worth making a 16-page qq thread when they actually popped up, so anyone complaining now is either a Cure 1 defender angry that a Warrior showed them how optional their "participation" was every 25 seconds or someone jumping on a bandwagon started by a streamer.
    Frankly at the moment Warrior healing objectively is overtuned as hell and needs to be scaled back a bit, and Dark Knight needs self-sustain more par with GNB.
    (2)

  8. #8
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    116
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Videra View Post
    Frankly at the moment Warrior healing objectively is overtuned as hell and needs to be scaled back a bit, and Dark Knight needs self-sustain more par with GNB.
    Bloodwhetting has been around for 2 years in the form of Nascent Flash, pulled very similar healing (though you did have to wait until you had something like Inner Release or Chaotic Cyclone to do the crazy stuff), and I don't remember anyone saying it was overtuned as hell during Shadowbringers. The only "new" thing they got for healing was the regen on Equilibrium. Why have people waited until now to complain so strongly about it, when they've had 2 years of Nascent Flash and Thrill of Battle's healing action boost?
    (3)

  9. #9
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Naizakane View Post
    Bloodwhetting has been around for 2 years in the form of Nascent Flash, pulled very similar healing (though you did have to wait until you had something like Inner Release or Chaotic Cyclone to do the crazy stuff), and I don't remember anyone saying it was overtuned as hell during Shadowbringers. The only "new" thing they got for healing was the regen on Equilibrium. Why have people waited until now to complain so strongly about it, when they've had 2 years of Nascent Flash and Thrill of Battle's healing action boost?
    You'd be surprised how many people didn't utilize it correctly, alot of casual WARs used RI over NF back in the days so it was not as noticable as it is now.
    I personaly love the changes right now.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,037
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Naizakane View Post
    Bloodwhetting has been around for 2 years in the form of Nascent Flash, pulled very similar healing (though you did have to wait until you had something like Inner Release or Chaotic Cyclone to do the crazy stuff), and I don't remember anyone saying it was overtuned as hell during Shadowbringers. The only "new" thing they got for healing was the regen on Equilibrium. Why have people waited until now to complain so strongly about it, when they've had 2 years of Nascent Flash and Thrill of Battle's healing action boost?
    At the time it was half the duration and required banked resources in order to get nearly the same results per GCD as Bloodwhetting does in AoE now.
    (2)

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